Update instructions
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@@ -23,7 +23,7 @@ git apply patch/window_handling.diff --directory=Kinc
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node Kinc/make -g direct3d11
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node Kinc/make -g direct3d11
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# Open generated Visual Studio project
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# Open generated Visual Studio project
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Build for x64 & release
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# Build and run for x64 & release
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```
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```
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**Linux**
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**Linux**
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@@ -44,7 +44,7 @@ cd armorcore
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git apply patch/metal_depth.diff --directory=Kinc
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git apply patch/metal_depth.diff --directory=Kinc
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node Kinc/make -g metal
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node Kinc/make -g metal
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# Open generated Xcode project
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# Open generated Xcode project
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# Build
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# Build and run
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```
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```
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**Android** *wip*
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**Android** *wip*
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@@ -82,7 +82,7 @@ git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
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node Kinc/make -g direct3d12 --raytrace dxr
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node Kinc/make -g direct3d12 --raytrace dxr
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# Open generated Visual Studio project
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# Open generated Visual Studio project
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Build for x64 & release
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# Build and run for x64 & release
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```
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```
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**Linux VKRT** *wip*
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**Linux VKRT** *wip*
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@@ -106,7 +106,7 @@ git apply patch/window_handling.diff --directory=Kinc
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node Kinc/make -g direct3d11 --vr oculus
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node Kinc/make -g direct3d11 --vr oculus
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# Open generated Visual Studio project
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# Open generated Visual Studio project
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
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# Build for x64 & release
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# Build and run for x64 & release
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```
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```
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**Updating cloned repository**
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**Updating cloned repository**
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