Update instructions

This commit is contained in:
luboslenco
2020-12-08 00:23:16 +01:00
parent 1f050de546
commit 5b11522354
+4 -4
View File
@@ -23,7 +23,7 @@ git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11 node Kinc/make -g direct3d11
# Open generated Visual Studio project # Open generated Visual Studio project
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom` # Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build for x64 & release # Build and run for x64 & release
``` ```
**Linux** **Linux**
@@ -44,7 +44,7 @@ cd armorcore
git apply patch/metal_depth.diff --directory=Kinc git apply patch/metal_depth.diff --directory=Kinc
node Kinc/make -g metal node Kinc/make -g metal
# Open generated Xcode project # Open generated Xcode project
# Build # Build and run
``` ```
**Android** *wip* **Android** *wip*
@@ -82,7 +82,7 @@ git apply patch/d3d12_wrap_sampler.diff --directory=Kinc
node Kinc/make -g direct3d12 --raytrace dxr node Kinc/make -g direct3d12 --raytrace dxr
# Open generated Visual Studio project # Open generated Visual Studio project
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom` # Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build for x64 & release # Build and run for x64 & release
``` ```
**Linux VKRT** *wip* **Linux VKRT** *wip*
@@ -106,7 +106,7 @@ git apply patch/window_handling.diff --directory=Kinc
node Kinc/make -g direct3d11 --vr oculus node Kinc/make -g direct3d11 --vr oculus
# Open generated Visual Studio project # Open generated Visual Studio project
# Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom` # Set `Project - Properties - Debugging - Command Arguments` to `..\..\build\krom`
# Build for x64 & release # Build and run for x64 & release
``` ```
**Updating cloned repository** **Updating cloned repository**