Move sculpt to branch
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@@ -406,7 +406,7 @@ function base_update() {
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base_drop_x = mouse_x;
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base_drop_y = mouse_y;
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///if (is_paint || is_sculpt)
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///if is_paint
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_base_material_count = project_materials.length;
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import_asset_run(base_drag_file, base_drop_x, base_drop_y, true, true, function () {
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// Asset was material
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@@ -703,7 +703,7 @@ function base_get_uis(): ui_t[] {
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}
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function base_is_decal_layer(): bool {
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///if (is_sculpt || is_lab)
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///if is_lab
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return false;
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///end
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