paint: merge sculpt

This commit is contained in:
luboslenco
2026-06-11 20:01:25 +02:00
parent 881171ec18
commit 5c19a16640
14 changed files with 923 additions and 212 deletions
+4 -39
View File
@@ -92,7 +92,9 @@ string_array_t *make_paint_color_attachments() {
}
node_shader_context_t *make_paint_run(material_t *data, material_context_t *matcon) {
if (g_context->layer->texpaint_sculpt != NULL) {
bool picking_tool = g_context->tool == TOOL_TYPE_COLORID || g_context->tool == TOOL_TYPE_PICKER || g_context->tool == TOOL_TYPE_MATERIAL ||
g_context->tool == TOOL_TYPE_CURSOR;
if (g_context->layer->texpaint_sculpt != NULL && !picking_tool) {
return sculpt_make_sculpt_run(data, matcon);
}
@@ -594,44 +596,7 @@ node_shader_context_t *make_paint_run(material_t *data, material_context_t *matc
parser_material_triplanar = false;
parser_material_sample_keep_aspect = false;
{
slot_layer_t_array_t *sculpt_layers = any_array_create_from_raw((void *[]){}, 0);
i32_array_t *sculpt_indices = i32_array_create(0);
for (i32 i = 0; i < g_project->_->layers->length; ++i) {
slot_layer_t *l = g_project->_->layers->buffer[i];
if (l->texpaint_sculpt != NULL && slot_layer_is_visible(l)) {
any_array_push(sculpt_layers, l);
i32_array_push(sculpt_indices, i);
}
}
i32 scount = sculpt_layers->length;
if (scount > 0) {
i32 idx0 = sculpt_indices->buffer[0];
node_shader_add_constant(kong, string("texpaint_sculpt_size%d: float2", idx0), string("_size(_texpaint_sculpt%d)", idx0));
for (i32 i = 0; i < scount; ++i) {
i32 idx = sculpt_indices->buffer[i];
node_shader_add_texture(kong, string("texpaint_sculpt%d", idx), string("_texpaint_sculpt%d", idx));
}
if (scount > 1) {
node_shader_add_texture(kong, "texpaint_sculpt_base", "_texpaint_sculpt_base");
}
node_shader_write_attrib_vert(kong, string("var sculpt_uv_paint: uint2 = uint2(uint(float(vertex_id()) %% constants.texpaint_sculpt_size%d.x), "
"uint(float(vertex_id()) / constants.texpaint_sculpt_size%d.y));",
idx0, idx0));
node_shader_write_attrib_vert(kong, string("var sculpt_pos_paint: float4 = texpaint_sculpt%d[sculpt_uv_paint];", idx0));
for (i32 i = 1; i < scount; ++i) {
i32 idx = sculpt_indices->buffer[i];
node_shader_write_attrib_vert(
kong, string("sculpt_pos_paint = sculpt_pos_paint + texpaint_sculpt%d[sculpt_uv_paint] - texpaint_sculpt_base[sculpt_uv_paint];", idx));
}
node_shader_write_attrib_vert(kong, "output.ndc = constants.WVP * float4(sculpt_pos_paint.xyz, 1.0);");
if (kong->frag_wposition) {
node_shader_write_attrib_vert(kong, "output.wposition = (constants.W * float4(sculpt_pos_paint.xyz, 1.0)).xyz;");
}
}
}
sculpt_make_paint_run(kong);
con_paint->data->shader_from_source = true;
gpu_create_shaders_from_kong(node_shader_get(kong), &con_paint->data->vertex_shader, &con_paint->data->fragment_shader,