paint: merge sculpt
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@@ -164,7 +164,9 @@ void render_path_paint_commands_particle(i32 tid, char *texpaint, bool is_mask)
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void render_path_paint_commands_paint(bool dilation) {
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i32 tid = g_context->layer->id;
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if (g_context->layer->texpaint_sculpt != NULL) {
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bool picking_tool = g_context->tool == TOOL_TYPE_COLORID || g_context->tool == TOOL_TYPE_PICKER || g_context->tool == TOOL_TYPE_MATERIAL ||
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g_context->tool == TOOL_TYPE_CURSOR;
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if (g_context->layer->texpaint_sculpt != NULL && !picking_tool) {
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render_path_sculpt_commands();
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return;
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}
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