taa fixes
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@@ -72,6 +72,11 @@ function camera_object_proj_jitter(raw: camera_object_t) {
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raw.p = mat4_clone(raw.no_jitter_p);
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let i: i32 = raw.frame % 6;
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if (context_raw.ddirty > 1 || context_raw.pdirty > 0) {
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i = raw.frame % 2;
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}
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let x: f32 = 0.0;
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let y: f32 = 0.0;
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