Fix asset drag and drop into node groups
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@@ -2551,12 +2551,12 @@ class NodesMaterial {
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}
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}
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public static function createNode(nodeType: String): TNode {
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public static function createNode(nodeType: String, group: TNodeGroup = null): TNode {
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for (c in list) {
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for (n in c) {
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if (n.type == nodeType) {
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var canvas = Context.material.canvas;
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var nodes = Context.material.nodes;
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var canvas = group != null ? group.canvas : Context.material.canvas;
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var nodes = group != null ? group.nodes : Context.material.nodes;
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var node = arm.ui.UINodes.makeNode(n, nodes, canvas);
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canvas.nodes.push(node);
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return node;
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@@ -693,20 +693,23 @@ class UINodes {
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}
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public function acceptAssetDrag(assetIndex: Int) {
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var n = canvasType == CanvasMaterial ? NodesMaterial.createNode("TEX_IMAGE") : NodesBrush.createNode("TEX_IMAGE");
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var g = groupStack.length > 0 ? groupStack[groupStack.length - 1] : null;
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var n = canvasType == CanvasMaterial ? NodesMaterial.createNode("TEX_IMAGE", g) : NodesBrush.createNode("TEX_IMAGE");
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n.buttons[0].default_value = assetIndex;
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getNodes().nodesSelected = [n];
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}
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public function acceptLayerDrag(layerIndex: Int) {
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if (Project.layers[layerIndex].getChildren() != null) return;
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var n = NodesMaterial.createNode(Context.layerIsMask ? "LAYER_MASK" : "LAYER");
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var g = groupStack.length > 0 ? groupStack[groupStack.length - 1] : null;
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var n = NodesMaterial.createNode(Context.layerIsMask ? "LAYER_MASK" : "LAYER", g);
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n.buttons[0].default_value = layerIndex;
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getNodes().nodesSelected = [n];
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}
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public function acceptMaterialDrag(layerIndex: Int) {
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var n = NodesMaterial.createNode("MATERIAL");
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var g = groupStack.length > 0 ? groupStack[groupStack.length - 1] : null;
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var n = NodesMaterial.createNode("MATERIAL", g);
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n.buttons[0].default_value = layerIndex;
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getNodes().nodesSelected = [n];
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}
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