Remove window_handling patch

This commit is contained in:
Lubos Lenco
2022-03-23 16:35:39 +01:00
parent ab47c73056
commit 613ef6bcdf
-3
View File
@@ -17,7 +17,6 @@ cd armorpaint
**Windows**
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
armorcore\Kinc\make --from armorcore -g direct3d11
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
@@ -66,7 +65,6 @@ cp -a build/krom/ armorcore/Deployment
**Windows DXR** *wip*
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc
git apply armorcore/patch/d3d12_wrap_sampler.diff --directory=armorcore/Kinc
armorcore\Kinc\make --from armorcore -g direct3d12
@@ -87,7 +85,6 @@ strip ArmorPaint
**Windows VR** *wip*
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
armorcore\Kinc\make --from armorcore -g direct3d11 --vr oculus
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release