Remove window_handling patch
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@@ -17,7 +17,6 @@ cd armorpaint
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**Windows**
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```bash
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# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
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armorcore\Kinc\make --from armorcore -g direct3d11
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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@@ -66,7 +65,6 @@ cp -a build/krom/ armorcore/Deployment
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**Windows DXR** *wip*
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```bash
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# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
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git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc
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git apply armorcore/patch/d3d12_wrap_sampler.diff --directory=armorcore/Kinc
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armorcore\Kinc\make --from armorcore -g direct3d12
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@@ -87,7 +85,6 @@ strip ArmorPaint
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**Windows VR** *wip*
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```bash
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# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
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armorcore\Kinc\make --from armorcore -g direct3d11 --vr oculus
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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