Remove unneeded metal clear code

This commit is contained in:
luboslenco
2022-12-19 01:10:14 +01:00
parent 09d779603b
commit 61987d24e3
3 changed files with 0 additions and 21 deletions
-2
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@@ -33,7 +33,6 @@ strip ArmorPaint
**macOS** **macOS**
```bash ```bash
git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g metal armorcore/Kinc/make --from armorcore -g metal
cp -a build/krom/ armorcore/Deployment cp -a build/krom/ armorcore/Deployment
# Open generated Xcode project at `build/ArmorPaint.xcodeproj` # Open generated Xcode project at `build/ArmorPaint.xcodeproj`
@@ -55,7 +54,6 @@ cp -r build/krom/* build/ArmorPaint/app/src/main/assets/
```bash ```bash
git clone https://github.com/armory3d/armorpaint_plugins Libraries/plugins git clone https://github.com/armory3d/armorpaint_plugins Libraries/plugins
git apply armorcore/patch/ios_document_picker.diff --directory=armorcore/Kinc git apply armorcore/patch/ios_document_picker.diff --directory=armorcore/Kinc
git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g metal ios armorcore/Kinc/make --from armorcore -g metal ios
cp -a build/krom/ armorcore/Deployment cp -a build/krom/ armorcore/Deployment
# Open generated Xcode project `build/ArmorPaint.xcodeproj` # Open generated Xcode project `build/ArmorPaint.xcodeproj`
-15
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@@ -23,21 +23,6 @@ class RenderPathDeferred {
path = _path; path = _path;
#if kha_metal
{
path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_r8");
path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_rgba32");
path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_rgba64");
path.loadShader("clear_pass/clear_pass/clear_pass_color_r8");
path.loadShader("clear_pass/clear_pass/clear_pass_color_rgba32");
path.loadShader("clear_pass/clear_pass/clear_pass_color_rgba64");
path.loadShader("clear_pass/clear_pass/clear_pass_depth_r8");
path.loadShader("clear_pass/clear_pass/clear_pass_depth_rgba32");
path.loadShader("clear_pass/clear_pass/clear_pass_depth_rgba64");
path.clearShader = "clear_pass/clear_pass/clear_pass";
}
#end
path.createDepthBuffer("main", "DEPTH24"); path.createDepthBuffer("main", "DEPTH24");
{ {
-4
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@@ -40,10 +40,6 @@ else {
project.addAssets("Assets/meshes/*", { destination: "data/meshes/{name}" }); project.addAssets("Assets/meshes/*", { destination: "data/meshes/{name}" });
project.addAssets("Libraries/armorbase/Assets/licenses/**", { destination: "data/licenses/{name}" }); project.addAssets("Libraries/armorbase/Assets/licenses/**", { destination: "data/licenses/{name}" });
project.addAssets("Libraries/armorbase/Assets/themes/*.json", { destination: "data/themes/{name}" }); project.addAssets("Libraries/armorbase/Assets/themes/*.json", { destination: "data/themes/{name}" });
if (metal) {
project.addShaders("Libraries/armorbase/Shaders/common/metal/*.glsl", { embed: snapshot});
project.addAssets("Libraries/armorbase/Assets/common/metal/*", { destination: "data/{name}" });
}
project.addDefine("js-es=6"); project.addDefine("js-es=6");
project.addParameter("--macro include('arm.node.brush')"); project.addParameter("--macro include('arm.node.brush')");
project.addDefine("kha_no_ogg"); project.addDefine("kha_no_ogg");