Merge forge
This commit is contained in:
@@ -2,6 +2,7 @@
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let flags = globalThis.flags;
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flags.name = "ArmorPaint";
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flags.package = "org.armorpaint";
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flags.with_video_write = true;
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let project = new Project(flags.name);
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project.add_define("is_paint");
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@@ -9,6 +9,11 @@ function base_ext_render() {
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base_init_undo_layers();
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}
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if (context_raw.tool == tool_type_t.GIZMO) {
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sim_init();
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sim_update();
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}
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}
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function base_ext_init_config(raw: config_t) {
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@@ -16,5 +21,13 @@ function base_ext_init_config(raw: config_t) {
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}
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function base_ext_update() {
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if (context_raw.tool == tool_type_t.GIZMO) {
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if (keyboard_down("control") && keyboard_started("d")) {
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sim_duplicate();
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}
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if (keyboard_started("delete")) {
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sim_delete();
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}
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}
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}
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@@ -13,6 +13,11 @@ function context_ext_select_paint_object(o: mesh_object_t) {
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let p: mesh_object_t = project_paint_objects[i];
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p.skip_context = "paint";
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}
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///if_forge
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context_raw.paint_object.skip_context = "";
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///end
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context_raw.paint_object = o;
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let mask: i32 = slot_layer_get_object_mask(context_raw.layer);
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@@ -0,0 +1,136 @@
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let sim_running: bool = false;
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let sim_transforms: mat4_box_t[];
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let sim_object_script_map: map_t<object_t, string> = map_create();
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let sim_record: bool = false;
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let sim_initialized: bool = false;
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function sim_init() {
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if (sim_initialized) {
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return;
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}
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physics_world_create();
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sim_initialized = true;
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}
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function sim_update() {
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render_path_raytrace_ready = false;
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if (sim_running) {
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// if (render_path_raytrace_frame != 1) {
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// return;
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// }
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let objects: object_t[] = map_keys(sim_object_script_map);
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for (let i: i32 = 0; i < objects.length; ++i) {
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let o: object_t = objects[i];
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let s: string = map_get(sim_object_script_map, o);
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let addr: string = i64_to_string((i64)(o.transform));
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s = "{let transform=" + addr + ";" + s + "}";
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js_eval(s);
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}
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let world: physics_world_t = physics_world_active;
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physics_world_update(world);
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iron_delay_idle_sleep();
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if (sim_record) {
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let rt: render_target_t = map_get(render_path_render_targets, "last");
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let pixels: buffer_t = gpu_get_texture_pixels(rt._image);
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///if (arm_metal || arm_vulkan)
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export_arm_bgra_swap(pixels);
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///end
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iron_mp4_encode(pixels);
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}
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}
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}
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function sim_play() {
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sim_running = true;
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if (sim_record) {
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if (project_filepath == "") {
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console_error(tr("Save project first"));
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sim_record = false;
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return;
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}
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let path: string = path_base_dir(project_filepath) + "/output.mp4";
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let rt: render_target_t = map_get(render_path_render_targets, "last");
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iron_mp4_begin(path, rt._image.width, rt._image.height);
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}
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// Save transforms
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sim_transforms = [];
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let pos: mesh_object_t[] = project_paint_objects;
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for (let i: i32 = 0; i < pos.length; ++i) {
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let m: mat4_box_t = { v: pos[i].base.transform.local };
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array_push(sim_transforms, m);
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}
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}
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function sim_stop() {
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sim_running = false;
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if (sim_record) {
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iron_mp4_end();
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}
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// Restore transforms
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let pos: mesh_object_t[] = project_paint_objects;
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for (let i: i32 = 0; i < pos.length; ++i) {
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transform_set_matrix(pos[i].base.transform, sim_transforms[i].v);
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let pb: physics_body_t = map_get(physics_body_object_map, pos[i].base.uid);
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if (pb != null) {
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physics_body_sync_transform(pb);
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}
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}
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}
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function sim_add_body(o: object_t, shape: physics_shape_t, mass: f32) {
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let body: physics_body_t = physics_body_create();
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body.shape = shape;
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body.mass = mass;
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physics_body_init(body, o);
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}
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function sim_remove_body(uid: i32) {
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physics_body_remove(uid);
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}
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function sim_duplicate() {
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// Mesh
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let so: mesh_object_t = context_raw.selected_object.ext;
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let dup: mesh_object_t = scene_add_mesh_object(so.data, so.materials, so.base.parent);
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transform_set_matrix(dup.base.transform, so.base.transform.local);
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array_push(project_paint_objects, dup);
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dup.base.name = so.base.name;
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// Physics
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let pb: physics_body_t = map_get(physics_body_object_map, so.base.uid);
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if (pb != null) {
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let pbdup: physics_body_t = physics_body_create();
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pbdup.shape = pb.shape;
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pbdup.mass = pb.mass;
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physics_body_init(pbdup, dup.base);
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}
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///if is_forge
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_tab_scene_paint_object_length++;
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tab_scene_sort();
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///end
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}
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function sim_delete() {
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let so: mesh_object_t = context_raw.selected_object.ext;
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array_remove(project_paint_objects, so);
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mesh_object_remove(so);
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sim_remove_body(so.base.uid);
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///if is_forge
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_tab_scene_paint_object_length--;
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tab_scene_sort();
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///end
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}
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@@ -516,4 +516,16 @@ function ui_header_draw_tool_properties(ui: ui_t) {
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}
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}
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}
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if (context_raw.tool == tool_type_t.GIZMO) {
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if (!sim_running && ui_button("Play")) {
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sim_play();
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context_raw.selected_object = scene_camera.base;
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}
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if (sim_running && ui_button("Stop")) {
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sim_stop();
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}
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let h_record: ui_handle_t = ui_handle(__ID__);
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sim_record = ui_check(h_record, tr("Record"));
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}
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}
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@@ -1,17 +1,17 @@
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function ui_toolbar_ext_draw_tools(ui: ui_t, img: gpu_texture_t, icon_accent: i32, keys: string[]) {
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ui_toolbar_draw_tool(tool_type_t.BRUSH, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.ERASER, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.FILL, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.DECAL, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.TEXT, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.CLONE, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.BLUR, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.SMUDGE, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.PARTICLE, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.COLORID, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.PICKER, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.BAKE, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.MATERIAL, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.BRUSH, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.ERASER, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.FILL, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.DECAL, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.TEXT, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.CLONE, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.BLUR, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.SMUDGE, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.PARTICLE, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.COLORID, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.PICKER, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.BAKE, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.MATERIAL, ui, img, icon_accent, keys);
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ui_toolbar_draw_tool(tool_type_t.GIZMO, ui, img, icon_accent, keys);
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}
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@@ -0,0 +1,41 @@
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function _util_mesh_unique_data_count(): i32 {
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return util_mesh_ext_get_unique().length;
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}
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function util_mesh_ext_pack_uvs(texa: i16_array_t) {
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// Scale tex coords into global atlas
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let atlas_w: i32 = config_get_scene_atlas_res();
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let item_i: i32 = _util_mesh_unique_data_count() - 1; // Add the one being imported
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let item_w: i32 = config_get_layer_res();
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let atlas_stride: i32 = atlas_w / item_w;
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let atlas_step: i32 = 32767 / atlas_stride;
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let item_x: i32 = (item_i % atlas_stride) * atlas_step;
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let item_y: i32 = math_floor(item_i / atlas_stride) * atlas_step;
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for (let i: i32 = 0; i < texa.length / 2; ++i) {
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texa[i * 2] = texa[i * 2] / atlas_stride + item_x;
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texa[i * 2 + 1] = texa[i * 2 + 1] / atlas_stride + item_y;
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}
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}
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function util_mesh_ext_get_unique(): mesh_object_t[] {
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let ar: mesh_object_t[] = [];
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for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
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if (!project_paint_objects[i].base.visible) {
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continue;
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}
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let found: bool = false;
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for (let j: i32 = 0; j < i; ++j) {
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if (project_paint_objects[i].data == project_paint_objects[j].data) {
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found = true;
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break;
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}
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}
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if (!found) {
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array_push(ar, project_paint_objects[i]);
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}
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}
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return ar;
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}
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