Merge forge

This commit is contained in:
luboslenco
2025-08-08 14:09:48 +02:00
parent feb49bd118
commit 625aa681a9
10 changed files with 225 additions and 17 deletions
+1
View File
@@ -2,6 +2,7 @@
let flags = globalThis.flags;
flags.name = "ArmorPaint";
flags.package = "org.armorpaint";
flags.with_video_write = true;
let project = new Project(flags.name);
project.add_define("is_paint");
+13
View File
@@ -9,6 +9,11 @@ function base_ext_render() {
base_init_undo_layers();
}
if (context_raw.tool == tool_type_t.GIZMO) {
sim_init();
sim_update();
}
}
function base_ext_init_config(raw: config_t) {
@@ -16,5 +21,13 @@ function base_ext_init_config(raw: config_t) {
}
function base_ext_update() {
if (context_raw.tool == tool_type_t.GIZMO) {
if (keyboard_down("control") && keyboard_started("d")) {
sim_duplicate();
}
if (keyboard_started("delete")) {
sim_delete();
}
}
}
+5
View File
@@ -13,6 +13,11 @@ function context_ext_select_paint_object(o: mesh_object_t) {
let p: mesh_object_t = project_paint_objects[i];
p.skip_context = "paint";
}
///if_forge
context_raw.paint_object.skip_context = "";
///end
context_raw.paint_object = o;
let mask: i32 = slot_layer_get_object_mask(context_raw.layer);
+136
View File
@@ -0,0 +1,136 @@
let sim_running: bool = false;
let sim_transforms: mat4_box_t[];
let sim_object_script_map: map_t<object_t, string> = map_create();
let sim_record: bool = false;
let sim_initialized: bool = false;
function sim_init() {
if (sim_initialized) {
return;
}
physics_world_create();
sim_initialized = true;
}
function sim_update() {
render_path_raytrace_ready = false;
if (sim_running) {
// if (render_path_raytrace_frame != 1) {
// return;
// }
let objects: object_t[] = map_keys(sim_object_script_map);
for (let i: i32 = 0; i < objects.length; ++i) {
let o: object_t = objects[i];
let s: string = map_get(sim_object_script_map, o);
let addr: string = i64_to_string((i64)(o.transform));
s = "{let transform=" + addr + ";" + s + "}";
js_eval(s);
}
let world: physics_world_t = physics_world_active;
physics_world_update(world);
iron_delay_idle_sleep();
if (sim_record) {
let rt: render_target_t = map_get(render_path_render_targets, "last");
let pixels: buffer_t = gpu_get_texture_pixels(rt._image);
///if (arm_metal || arm_vulkan)
export_arm_bgra_swap(pixels);
///end
iron_mp4_encode(pixels);
}
}
}
function sim_play() {
sim_running = true;
if (sim_record) {
if (project_filepath == "") {
console_error(tr("Save project first"));
sim_record = false;
return;
}
let path: string = path_base_dir(project_filepath) + "/output.mp4";
let rt: render_target_t = map_get(render_path_render_targets, "last");
iron_mp4_begin(path, rt._image.width, rt._image.height);
}
// Save transforms
sim_transforms = [];
let pos: mesh_object_t[] = project_paint_objects;
for (let i: i32 = 0; i < pos.length; ++i) {
let m: mat4_box_t = { v: pos[i].base.transform.local };
array_push(sim_transforms, m);
}
}
function sim_stop() {
sim_running = false;
if (sim_record) {
iron_mp4_end();
}
// Restore transforms
let pos: mesh_object_t[] = project_paint_objects;
for (let i: i32 = 0; i < pos.length; ++i) {
transform_set_matrix(pos[i].base.transform, sim_transforms[i].v);
let pb: physics_body_t = map_get(physics_body_object_map, pos[i].base.uid);
if (pb != null) {
physics_body_sync_transform(pb);
}
}
}
function sim_add_body(o: object_t, shape: physics_shape_t, mass: f32) {
let body: physics_body_t = physics_body_create();
body.shape = shape;
body.mass = mass;
physics_body_init(body, o);
}
function sim_remove_body(uid: i32) {
physics_body_remove(uid);
}
function sim_duplicate() {
// Mesh
let so: mesh_object_t = context_raw.selected_object.ext;
let dup: mesh_object_t = scene_add_mesh_object(so.data, so.materials, so.base.parent);
transform_set_matrix(dup.base.transform, so.base.transform.local);
array_push(project_paint_objects, dup);
dup.base.name = so.base.name;
// Physics
let pb: physics_body_t = map_get(physics_body_object_map, so.base.uid);
if (pb != null) {
let pbdup: physics_body_t = physics_body_create();
pbdup.shape = pb.shape;
pbdup.mass = pb.mass;
physics_body_init(pbdup, dup.base);
}
///if is_forge
_tab_scene_paint_object_length++;
tab_scene_sort();
///end
}
function sim_delete() {
let so: mesh_object_t = context_raw.selected_object.ext;
array_remove(project_paint_objects, so);
mesh_object_remove(so);
sim_remove_body(so.base.uid);
///if is_forge
_tab_scene_paint_object_length--;
tab_scene_sort();
///end
}
+12
View File
@@ -516,4 +516,16 @@ function ui_header_draw_tool_properties(ui: ui_t) {
}
}
}
if (context_raw.tool == tool_type_t.GIZMO) {
if (!sim_running && ui_button("Play")) {
sim_play();
context_raw.selected_object = scene_camera.base;
}
if (sim_running && ui_button("Stop")) {
sim_stop();
}
let h_record: ui_handle_t = ui_handle(__ID__);
sim_record = ui_check(h_record, tr("Record"));
}
}
+14 -14
View File
@@ -1,17 +1,17 @@
function ui_toolbar_ext_draw_tools(ui: ui_t, img: gpu_texture_t, icon_accent: i32, keys: string[]) {
ui_toolbar_draw_tool(tool_type_t.BRUSH, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.ERASER, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.FILL, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.DECAL, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.TEXT, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.CLONE, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.BLUR, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.SMUDGE, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.PARTICLE, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.COLORID, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.PICKER, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.BAKE, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.MATERIAL, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.BRUSH, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.ERASER, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.FILL, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.DECAL, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.TEXT, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.CLONE, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.BLUR, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.SMUDGE, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.PARTICLE, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.COLORID, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.PICKER, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.BAKE, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.MATERIAL, ui, img, icon_accent, keys);
ui_toolbar_draw_tool(tool_type_t.GIZMO, ui, img, icon_accent, keys);
}
+41
View File
@@ -0,0 +1,41 @@
function _util_mesh_unique_data_count(): i32 {
return util_mesh_ext_get_unique().length;
}
function util_mesh_ext_pack_uvs(texa: i16_array_t) {
// Scale tex coords into global atlas
let atlas_w: i32 = config_get_scene_atlas_res();
let item_i: i32 = _util_mesh_unique_data_count() - 1; // Add the one being imported
let item_w: i32 = config_get_layer_res();
let atlas_stride: i32 = atlas_w / item_w;
let atlas_step: i32 = 32767 / atlas_stride;
let item_x: i32 = (item_i % atlas_stride) * atlas_step;
let item_y: i32 = math_floor(item_i / atlas_stride) * atlas_step;
for (let i: i32 = 0; i < texa.length / 2; ++i) {
texa[i * 2] = texa[i * 2] / atlas_stride + item_x;
texa[i * 2 + 1] = texa[i * 2 + 1] / atlas_stride + item_y;
}
}
function util_mesh_ext_get_unique(): mesh_object_t[] {
let ar: mesh_object_t[] = [];
for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
if (!project_paint_objects[i].base.visible) {
continue;
}
let found: bool = false;
for (let j: i32 = 0; j < i; ++j) {
if (project_paint_objects[i].data == project_paint_objects[j].data) {
found = true;
break;
}
}
if (!found) {
array_push(ar, project_paint_objects[i]);
}
}
return ar;
}