Metal fixes
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@@ -17,9 +17,10 @@ const sampler_linear: sampler;
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const gbufferD: tex2d;
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struct vert_in {
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pos: float4; // hlsl
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nor: float2; // hlsl
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pos: float4;
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nor: float2;
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tex: float2;
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col: float4;
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}
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struct vert_out {
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@@ -46,8 +47,7 @@ fun get_normal(p0: float3, uv: float2): float3 {
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// }
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fun cursor_vert(input: vert_in): vert_out {
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var keep: float = input.pos.x + input.nor.x; // hlsl
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var keep: float = input.pos.x + input.nor.x + input.col.x; // hlsl
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var output: vert_out;
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output.tex = input.tex;
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