This commit is contained in:
luboslenco
2025-10-15 13:06:40 +02:00
parent eac14b95a2
commit 62f726dd74
96 changed files with 9063 additions and 9176 deletions
+81 -79
View File
@@ -1,17 +1,17 @@
#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#include <iron_global.h>
#include <iron_math.h>
#include <iron_gpu.h>
#include <iron_array.h>
#include <iron_global.h>
#include <iron_gpu.h>
#include <iron_math.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include BACKEND_GPU_H
#define GPU_MAX_VERTEX_ELEMENTS 16
#define GPU_MAX_TEXTURES 16
#define GPU_CONSTANT_BUFFER_SIZE 512
#define GPU_MAX_VERTEX_ELEMENTS 16
#define GPU_MAX_TEXTURES 16
#define GPU_CONSTANT_BUFFER_SIZE 512
#define GPU_CONSTANT_BUFFER_MULTIPLE 2048
#ifdef IRON_ANDROID
#define GPU_FRAMEBUFFER_COUNT 7
@@ -20,7 +20,7 @@
#endif
typedef enum gpu_clear {
GPU_CLEAR_NONE = 0,
GPU_CLEAR_NONE = 0,
GPU_CLEAR_COLOR = 1,
GPU_CLEAR_DEPTH = 2,
} gpu_clear_t;
@@ -86,30 +86,30 @@ typedef enum gpu_compare_mode {
} gpu_compare_mode_t;
typedef struct gpu_texture {
int width;
int height;
gpu_texture_format_t format;
int width;
int height;
gpu_texture_format_t format;
gpu_texture_compression_t compression;
gpu_texture_state_t state;
buffer_t *buffer;
gpu_texture_impl_t impl;
gpu_texture_state_t state;
buffer_t *buffer;
gpu_texture_impl_t impl;
} gpu_texture_t;
typedef struct gpu_buffer {
int count;
int stride;
uint8_t *data; // constant buffer data
int count;
int stride;
uint8_t *data; // constant buffer data
gpu_buffer_impl_t impl;
} gpu_buffer_t;
typedef struct gpu_vertex_element {
const char *name;
const char *name;
gpu_vertex_data_t data;
} gpu_vertex_element_t;
typedef struct gpu_vertex_structure {
gpu_vertex_element_t elements[GPU_MAX_VERTEX_ELEMENTS];
int size;
int size;
} gpu_vertex_structure_t;
typedef struct gpu_shader {
@@ -118,27 +118,27 @@ typedef struct gpu_shader {
typedef struct gpu_pipeline {
gpu_vertex_structure_t *input_layout;
gpu_shader_t *vertex_shader;
gpu_shader_t *fragment_shader;
gpu_cull_mode_t cull_mode;
bool depth_write;
gpu_compare_mode_t depth_mode;
gpu_blending_factor_t blend_source;
gpu_blending_factor_t blend_destination;
gpu_blending_factor_t alpha_blend_source;
gpu_blending_factor_t alpha_blend_destination;
bool color_write_mask_red[8];
bool color_write_mask_green[8];
bool color_write_mask_blue[8];
bool color_write_mask_alpha[8];
gpu_texture_format_t color_attachment[8];
int color_attachment_count;
int depth_attachment_bits;
gpu_pipeline_impl_t impl;
gpu_shader_t *vertex_shader;
gpu_shader_t *fragment_shader;
gpu_cull_mode_t cull_mode;
bool depth_write;
gpu_compare_mode_t depth_mode;
gpu_blending_factor_t blend_source;
gpu_blending_factor_t blend_destination;
gpu_blending_factor_t alpha_blend_source;
gpu_blending_factor_t alpha_blend_destination;
bool color_write_mask_red[8];
bool color_write_mask_green[8];
bool color_write_mask_blue[8];
bool color_write_mask_alpha[8];
gpu_texture_format_t color_attachment[8];
int color_attachment_count;
int depth_attachment_bits;
gpu_pipeline_impl_t impl;
} gpu_pipeline_t;
typedef struct gpu_raytrace_pipeline {
gpu_buffer_t *constant_buffer;
gpu_buffer_t *constant_buffer;
gpu_raytrace_pipeline_impl_t impl;
} gpu_raytrace_pipeline_t;
@@ -146,7 +146,7 @@ typedef struct gpu_raytrace_acceleration_structure {
gpu_raytrace_acceleration_structure_impl_t impl;
} gpu_raytrace_acceleration_structure_t;
int gpu_max_bound_textures(void);
int gpu_max_bound_textures(void);
void gpu_begin(gpu_texture_t **targets, int count, gpu_texture_t *depth_buffer, gpu_clear_t flags, unsigned color, float depth);
void gpu_begin_internal(gpu_clear_t flags, unsigned color, float depth);
void gpu_end(void);
@@ -176,23 +176,23 @@ void gpu_set_bool(int location, bool value);
void gpu_set_matrix3(int location, iron_matrix3x3_t value);
void gpu_set_matrix4(int location, iron_matrix4x4_t value);
void gpu_vertex_structure_add(gpu_vertex_structure_t *structure, const char *name, gpu_vertex_data_t data);
void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, int width, int height, gpu_texture_format_t format);
void gpu_texture_destroy(gpu_texture_t *texture);
void gpu_texture_destroy_internal(gpu_texture_t *texture);
void gpu_render_target_init(gpu_texture_t *target, int width, int height, gpu_texture_format_t format);
void gpu_render_target_init2(gpu_texture_t *render_target, int width, int height, gpu_texture_format_t format, int framebuffer_index);
void gpu_vertex_buffer_init(gpu_buffer_t *buffer, int count, gpu_vertex_structure_t *structure);
void gpu_vertex_structure_add(gpu_vertex_structure_t *structure, const char *name, gpu_vertex_data_t data);
void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, int width, int height, gpu_texture_format_t format);
void gpu_texture_destroy(gpu_texture_t *texture);
void gpu_texture_destroy_internal(gpu_texture_t *texture);
void gpu_render_target_init(gpu_texture_t *target, int width, int height, gpu_texture_format_t format);
void gpu_render_target_init2(gpu_texture_t *render_target, int width, int height, gpu_texture_format_t format, int framebuffer_index);
void gpu_vertex_buffer_init(gpu_buffer_t *buffer, int count, gpu_vertex_structure_t *structure);
void *gpu_vertex_buffer_lock(gpu_buffer_t *buffer);
void gpu_vertex_buffer_unlock(gpu_buffer_t *buffer);
void gpu_constant_buffer_init(gpu_buffer_t *buffer, int size);
void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count);
void gpu_constant_buffer_unlock(gpu_buffer_t *buffer);
void gpu_index_buffer_init(gpu_buffer_t *buffer, int count);
void gpu_buffer_destroy(gpu_buffer_t *buffer);
void gpu_buffer_destroy_internal(gpu_buffer_t *buffer);
void gpu_vertex_buffer_unlock(gpu_buffer_t *buffer);
void gpu_constant_buffer_init(gpu_buffer_t *buffer, int size);
void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count);
void gpu_constant_buffer_unlock(gpu_buffer_t *buffer);
void gpu_index_buffer_init(gpu_buffer_t *buffer, int count);
void gpu_buffer_destroy(gpu_buffer_t *buffer);
void gpu_buffer_destroy_internal(gpu_buffer_t *buffer);
void *gpu_index_buffer_lock(gpu_buffer_t *buffer);
void gpu_index_buffer_unlock(gpu_buffer_t *buffer);
void gpu_index_buffer_unlock(gpu_buffer_t *buffer);
void gpu_pipeline_init(gpu_pipeline_t *pipeline);
void gpu_pipeline_destroy(gpu_pipeline_t *pipeline);
@@ -201,18 +201,18 @@ void gpu_pipeline_compile(gpu_pipeline_t *pipeline);
void gpu_shader_init(gpu_shader_t *shader, const void *source, size_t length, gpu_shader_type_t type);
void gpu_shader_destroy(gpu_shader_t *shader);
void gpu_draw_internal();
void gpu_viewport(int x, int y, int width, int height);
void gpu_scissor(int x, int y, int width, int height);
void gpu_disable_scissor();
void gpu_set_pipeline(gpu_pipeline_t *pipeline);
void gpu_set_pipeline_internal(gpu_pipeline_t *pipeline);
void gpu_set_vertex_buffer(gpu_buffer_t *buffer);
void gpu_set_index_buffer(gpu_buffer_t *buffer);
void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size);
void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data);
void gpu_set_texture(int unit, gpu_texture_t *texture);
void gpu_use_linear_sampling(bool b);
void gpu_draw_internal();
void gpu_viewport(int x, int y, int width, int height);
void gpu_scissor(int x, int y, int width, int height);
void gpu_disable_scissor();
void gpu_set_pipeline(gpu_pipeline_t *pipeline);
void gpu_set_pipeline_internal(gpu_pipeline_t *pipeline);
void gpu_set_vertex_buffer(gpu_buffer_t *buffer);
void gpu_set_index_buffer(gpu_buffer_t *buffer);
void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size);
void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data);
void gpu_set_texture(int unit, gpu_texture_t *texture);
void gpu_use_linear_sampling(bool b);
char *gpu_device_name();
bool gpu_raytrace_supported(void);
@@ -222,7 +222,8 @@ void gpu_raytrace_acceleration_structure_init(gpu_raytrace_acceleration_structur
void gpu_raytrace_acceleration_structure_add(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *vb, gpu_buffer_t *ib, iron_matrix4x4_t transform);
void gpu_raytrace_acceleration_structure_build(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *_vb_full, gpu_buffer_t *_ib_full);
void gpu_raytrace_acceleration_structure_destroy(gpu_raytrace_acceleration_structure_t *accel);
void gpu_raytrace_set_textures(gpu_texture_t *texpaint0, gpu_texture_t *texpaint1, gpu_texture_t *texpaint2, gpu_texture_t *texenv, gpu_texture_t *texsobol, gpu_texture_t *texscramble, gpu_texture_t *texrank);
void gpu_raytrace_set_textures(gpu_texture_t *texpaint0, gpu_texture_t *texpaint1, gpu_texture_t *texpaint2, gpu_texture_t *texenv, gpu_texture_t *texsobol,
gpu_texture_t *texscramble, gpu_texture_t *texrank);
void gpu_raytrace_set_acceleration_structure(gpu_raytrace_acceleration_structure_t *accel);
void gpu_raytrace_set_pipeline(gpu_raytrace_pipeline_t *pipeline);
void gpu_raytrace_set_target(gpu_texture_t *output);
@@ -232,21 +233,22 @@ void _gpu_raytrace_init(buffer_t *shader);
void _gpu_raytrace_as_init();
void _gpu_raytrace_as_add(gpu_buffer_t *vb, gpu_buffer_t *ib, iron_matrix4x4_t transform);
void _gpu_raytrace_as_build(gpu_buffer_t *vb_full, gpu_buffer_t *ib_full);
void gpu_raytrace_set_textures(gpu_texture_t *tex0, gpu_texture_t *tex1, gpu_texture_t *tex2, gpu_texture_t *texenv, gpu_texture_t *texsobol, gpu_texture_t *texscramble, gpu_texture_t *texrank);
void gpu_raytrace_set_textures(gpu_texture_t *tex0, gpu_texture_t *tex1, gpu_texture_t *tex2, gpu_texture_t *texenv, gpu_texture_t *texsobol,
gpu_texture_t *texscramble, gpu_texture_t *texrank);
void _gpu_raytrace_dispatch_rays(gpu_texture_t *render_target, buffer_t *buffer);
int gpu_vertex_data_size(gpu_vertex_data_t data);
int gpu_vertex_struct_size(gpu_vertex_structure_t *s);
int gpu_texture_format_size(gpu_texture_format_t format);
extern bool gpu_transpose_mat;
extern bool gpu_in_use;
extern gpu_texture_t *current_textures[GPU_MAX_TEXTURES];
extern gpu_texture_t *current_render_targets[8];
extern int current_render_targets_count;
extern gpu_texture_t *current_depth_buffer;
extern bool gpu_transpose_mat;
extern bool gpu_in_use;
extern gpu_texture_t *current_textures[GPU_MAX_TEXTURES];
extern gpu_texture_t *current_render_targets[8];
extern int current_render_targets_count;
extern gpu_texture_t *current_depth_buffer;
extern gpu_pipeline_t *current_pipeline;
extern int constant_buffer_index;
extern gpu_texture_t framebuffers[GPU_FRAMEBUFFER_COUNT];
extern gpu_texture_t framebuffer_depth;
extern int framebuffer_index;
extern int constant_buffer_index;
extern gpu_texture_t framebuffers[GPU_FRAMEBUFFER_COUNT];
extern gpu_texture_t framebuffer_depth;
extern int framebuffer_index;