Reduce gpu mem usage
This commit is contained in:
+60
-67
@@ -20,26 +20,21 @@ import arm.Project;
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class Layers {
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public static var pipe: PipelineState = null;
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public static var pipeMerge: PipelineState = null;
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public static var pipeCopy: PipelineState;
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public static var pipeMask: PipelineState;
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public static var tex0: TextureUnit;
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public static var tex1: TextureUnit;
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public static var tex2: TextureUnit;
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public static var texmask: TextureUnit;
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public static var texa: TextureUnit;
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public static var texb: TextureUnit;
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public static var texc: TextureUnit;
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public static var opac: ConstantLocation;
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public static var blending: ConstantLocation;
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public static var tex0Mask: TextureUnit;
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public static var texaMask: TextureUnit;
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public static var imga: Image = null;
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public static var imgb: Image = null;
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public static var imgc: Image = null;
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public static var expa: Image = null;
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public static var expb: Image = null;
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public static var expc: Image = null;
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public static var expd: Image = null;
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public static var pipeCursor: PipelineState;
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public static var cursorVP: ConstantLocation;
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public static var cursorInvVP: ConstantLocation;
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@@ -79,7 +74,7 @@ class Layers {
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public static function resizeLayers(g: kha.graphics4.Graphics) {
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var C = Config.raw;
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if (App.resHandle.position >= 4) { // Save memory for >=16k
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C.undo_steps = 2;
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C.undo_steps = 1;
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if (UITrait.inst.undoHandle != null) UITrait.inst.undoHandle.value = C.undo_steps;
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while (History.undoLayers.length > C.undo_steps) { var l = History.undoLayers.pop(); l.unload(); }
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}
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@@ -120,21 +115,19 @@ class Layers {
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}
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public static function makePipe() {
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pipe = new PipelineState();
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pipe.vertexShader = Reflect.field(kha.Shaders, "layer_merge_vert");
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pipe.fragmentShader = Reflect.field(kha.Shaders, "layer_merge_frag");
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pipeMerge = new PipelineState();
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pipeMerge.vertexShader = Reflect.field(kha.Shaders, "layer_merge_vert");
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pipeMerge.fragmentShader = Reflect.field(kha.Shaders, "layer_merge_frag");
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var vs = new VertexStructure();
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vs.add("pos", VertexData.Float2);
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pipe.inputLayout = [vs];
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pipe.compile();
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tex0 = pipe.getTextureUnit("tex0");
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tex1 = pipe.getTextureUnit("tex1");
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tex2 = pipe.getTextureUnit("tex2");
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texa = pipe.getTextureUnit("texa");
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texb = pipe.getTextureUnit("texb");
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texc = pipe.getTextureUnit("texc");
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opac = pipe.getConstantLocation("opac");
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blending = pipe.getConstantLocation("blending");
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pipeMerge.inputLayout = [vs];
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pipeMerge.compile();
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tex0 = pipeMerge.getTextureUnit("tex0"); // Always binding texpaint.a for blending
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tex1 = pipeMerge.getTextureUnit("tex1");
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texmask = pipeMerge.getTextureUnit("texmask");
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texa = pipeMerge.getTextureUnit("texa");
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opac = pipeMerge.getConstantLocation("opac");
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blending = pipeMerge.getConstantLocation("blending");
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pipeCopy = new PipelineState();
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pipeCopy.vertexShader = Reflect.field(kha.Shaders, "layer_view_vert");
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@@ -185,14 +178,8 @@ class Layers {
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var l = Project.layers[0];
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if (imga != null && imga.width != l.texpaint.width) {
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RenderPath.active.renderTargets.get("temptex0").unload();
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RenderPath.active.renderTargets.get("temptex1").unload();
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RenderPath.active.renderTargets.get("temptex2").unload();
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RenderPath.active.renderTargets.remove("temptex0");
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RenderPath.active.renderTargets.remove("temptex1");
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RenderPath.active.renderTargets.remove("temptex2");
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imga = null;
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imgb = null;
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imgc = null;
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}
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if (imga == null) {
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{
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@@ -204,24 +191,6 @@ class Layers {
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var rt = RenderPath.active.createRenderTarget(t);
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imga = rt.image;
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}
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{
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var t = new RenderTargetRaw();
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t.name = "temptex1";
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t.width = l.texpaint.width;
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t.height = l.texpaint.height;
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t.format = "RGBA32";
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var rt = RenderPath.active.createRenderTarget(t);
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imgb = rt.image;
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}
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{
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var t = new RenderTargetRaw();
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t.name = "temptex2";
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t.width = l.texpaint.width;
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t.height = l.texpaint.height;
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t.format = "RGBA32";
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var rt = RenderPath.active.createRenderTarget(t);
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imgc = rt.image;
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}
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}
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}
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@@ -231,22 +200,19 @@ class Layers {
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expa.unload();
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expb.unload();
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expc.unload();
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expd.unload();
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expa = null;
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expb = null;
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expc = null;
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expd = null;
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}
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if (expa == null) {
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expa = Image.createRenderTarget(l.texpaint.width, l.texpaint.height);
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expb = Image.createRenderTarget(l.texpaint.width, l.texpaint.height);
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expc = Image.createRenderTarget(l.texpaint.width, l.texpaint.height);
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expd = Image.createRenderTarget(l.texpaint.width, l.texpaint.height);
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}
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}
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public static function mergeSelectedLayer(g: kha.graphics4.Graphics) {
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if (pipe == null) makePipe();
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if (pipeMerge == null) makePipe();
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var l0 = Project.layers[0];
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var l1 = Context.layer;
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@@ -266,30 +232,21 @@ class Layers {
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l1.applyMask();
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}
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// Copy layer0 to temp
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imga.g2.begin(false);
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// Merge into layer below
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if (iron.data.ConstData.screenAlignedVB == null) iron.data.ConstData.createScreenAlignedData();
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imga.g2.begin(false); // Copy to temp
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imga.g2.pipeline = pipeCopy;
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imga.g2.drawImage(l0.texpaint, 0, 0);
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imga.g2.end();
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imgb.g2.begin(false);
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imgb.g2.pipeline = pipeCopy;
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imgb.g2.drawImage(l0.texpaint_nor, 0, 0);
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imgb.g2.end();
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imgc.g2.begin(false);
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imgc.g2.pipeline = pipeCopy;
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imgc.g2.drawImage(l0.texpaint_pack, 0, 0);
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imgc.g2.end();
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// Merge into layer0
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if (iron.data.ConstData.screenAlignedVB == null) iron.data.ConstData.createScreenAlignedData();
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l0.texpaint.g4.begin([l0.texpaint_nor, l0.texpaint_pack]);
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l0.texpaint.g4.setPipeline(pipe);
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l0.texpaint.g4.begin();
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l0.texpaint.g4.setPipeline(pipeMerge);
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l0.texpaint.g4.setTexture(tex0, l1.texpaint);
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l0.texpaint.g4.setTexture(tex1, l1.texpaint_nor);
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l0.texpaint.g4.setTexture(tex2, l1.texpaint_pack);
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var empty = RenderPath.active.renderTargets.get("empty_white").image;
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l0.texpaint.g4.setTexture(tex1, empty);
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l0.texpaint.g4.setTexture(texmask, empty);
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l0.texpaint.g4.setTexture(texa, imga);
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l0.texpaint.g4.setTexture(texb, imgb);
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l0.texpaint.g4.setTexture(texc, imgc);
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l0.texpaint.g4.setFloat(opac, l1.maskOpacity);
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l0.texpaint.g4.setInt(blending, l1.blending);
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l0.texpaint.g4.setVertexBuffer(iron.data.ConstData.screenAlignedVB);
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@@ -297,6 +254,42 @@ class Layers {
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l0.texpaint.g4.drawIndexedVertices();
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l0.texpaint.g4.end();
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imga.g2.begin(false);
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imga.g2.pipeline = pipeCopy;
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imga.g2.drawImage(l0.texpaint_nor, 0, 0);
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imga.g2.end();
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l0.texpaint_nor.g4.begin();
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l0.texpaint_nor.g4.setPipeline(pipeMerge);
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l0.texpaint_nor.g4.setTexture(tex0, l1.texpaint);
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l0.texpaint_nor.g4.setTexture(tex1, l1.texpaint_nor);
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l0.texpaint_nor.g4.setTexture(texmask, empty);
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l0.texpaint_nor.g4.setTexture(texa, imga);
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l0.texpaint_nor.g4.setFloat(opac, l1.maskOpacity);
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l0.texpaint.g4.setInt(blending, -1);
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l0.texpaint_nor.g4.setVertexBuffer(iron.data.ConstData.screenAlignedVB);
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l0.texpaint_nor.g4.setIndexBuffer(iron.data.ConstData.screenAlignedIB);
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l0.texpaint_nor.g4.drawIndexedVertices();
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l0.texpaint_nor.g4.end();
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imga.g2.begin(false);
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imga.g2.pipeline = pipeCopy;
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imga.g2.drawImage(l0.texpaint_pack, 0, 0);
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imga.g2.end();
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l0.texpaint_pack.g4.begin();
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l0.texpaint_pack.g4.setPipeline(pipeMerge);
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l0.texpaint_pack.g4.setTexture(tex0, l1.texpaint);
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l0.texpaint_pack.g4.setTexture(tex1, l1.texpaint_pack);
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l0.texpaint_pack.g4.setTexture(texmask, empty);
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l0.texpaint_pack.g4.setTexture(texa, imga);
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l0.texpaint_pack.g4.setFloat(opac, l1.maskOpacity);
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l0.texpaint.g4.setInt(blending, -1);
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l0.texpaint_pack.g4.setVertexBuffer(iron.data.ConstData.screenAlignedVB);
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l0.texpaint_pack.g4.setIndexBuffer(iron.data.ConstData.screenAlignedIB);
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l0.texpaint_pack.g4.drawIndexedVertices();
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l0.texpaint_pack.g4.end();
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g.begin();
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Context.layer.delete();
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@@ -185,7 +185,7 @@ class LayerSlot {
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public function applyMask() {
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if (texpaint_mask == null) return;
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if (Layers.pipe == null) Layers.makePipe();
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if (Layers.pipeMerge == null) Layers.makePipe();
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Layers.makeTempImg();
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// Copy layer to temp
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@@ -217,7 +217,7 @@ class LayerSlot {
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var l = new LayerSlot();
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layers.insert(i, l);
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if (Layers.pipe == null) Layers.makePipe();
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if (Layers.pipeMerge == null) Layers.makePipe();
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l.texpaint.g2.begin(false);
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l.texpaint.g2.pipeline = Layers.pipeCopy;
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l.texpaint.g2.drawImage(texpaint, 0, 0);
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@@ -63,7 +63,7 @@ class ExportTexture {
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if (UITrait.inst.layersExport == 0 && layers.length > 1) {
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Layers.makeTempImg();
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Layers.makeExportImg();
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if (Layers.pipe == null) Layers.makePipe();
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if (Layers.pipeMerge == null) Layers.makePipe();
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if (iron.data.ConstData.screenAlignedVB == null) iron.data.ConstData.createScreenAlignedData();
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// Duplicate base layer
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@@ -101,48 +101,59 @@ class ExportTexture {
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if (!Project.paintObjects[l1.objectMask - 1].name.endsWith(udimTile)) continue;
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}
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// Apply mask
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var hasMask = l1.texpaint_mask != null;
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if (hasMask) {
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Layers.expd.g4.begin();
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Layers.expd.g4.setPipeline(Layers.pipeMask);
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Layers.expd.g4.setTexture(Layers.tex0Mask, l1.texpaint);
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Layers.expd.g4.setTexture(Layers.texaMask, l1.texpaint_mask);
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Layers.expd.g4.setVertexBuffer(iron.data.ConstData.screenAlignedVB);
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Layers.expd.g4.setIndexBuffer(iron.data.ConstData.screenAlignedIB);
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Layers.expd.g4.drawIndexedVertices();
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Layers.expd.g4.end();
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}
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// Copy layer0 to temp
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Layers.imga.g2.begin(false);
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// Merge into layer0
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Layers.imga.g2.begin(false); // Copy to temp
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Layers.imga.g2.pipeline = Layers.pipeCopy;
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Layers.imga.g2.drawImage(Layers.expa, 0, 0);
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Layers.imga.g2.end();
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Layers.imgb.g2.begin(false);
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Layers.imgb.g2.pipeline = Layers.pipeCopy;
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Layers.imgb.g2.drawImage(Layers.expb, 0, 0);
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Layers.imgb.g2.end();
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Layers.imgc.g2.begin(false);
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Layers.imgc.g2.pipeline = Layers.pipeCopy;
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Layers.imgc.g2.drawImage(Layers.expc, 0, 0);
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Layers.imgc.g2.end();
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// Merge into layer0
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Layers.expa.g4.begin([Layers.expb, Layers.expc]);
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Layers.expa.g4.setPipeline(Layers.pipe);
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Layers.expa.g4.setTexture(Layers.tex0, hasMask ? Layers.expd : l1.texpaint);
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Layers.expa.g4.setTexture(Layers.tex1, l1.texpaint_nor);
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Layers.expa.g4.setTexture(Layers.tex2, l1.texpaint_pack);
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Layers.expa.g4.begin();
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Layers.expa.g4.setPipeline(Layers.pipeMerge);
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Layers.expa.g4.setTexture(Layers.tex0, l1.texpaint);
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var empty = iron.RenderPath.active.renderTargets.get("empty_white").image;
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Layers.expa.g4.setTexture(Layers.tex1, empty);
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var hasMask = l1.texpaint_mask != null;
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Layers.expa.g4.setTexture(Layers.texmask, hasMask ? l1.texpaint_mask : empty);
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Layers.expa.g4.setTexture(Layers.texa, Layers.imga);
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Layers.expa.g4.setTexture(Layers.texb, Layers.imgb);
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Layers.expa.g4.setTexture(Layers.texc, Layers.imgc);
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Layers.expa.g4.setFloat(Layers.opac, l1.maskOpacity);
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Layers.expa.g4.setInt(Layers.blending, l1.blending);
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Layers.expa.g4.setVertexBuffer(iron.data.ConstData.screenAlignedVB);
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Layers.expa.g4.setIndexBuffer(iron.data.ConstData.screenAlignedIB);
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Layers.expa.g4.drawIndexedVertices();
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Layers.expa.g4.end();
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Layers.imga.g2.begin(false);
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Layers.imga.g2.pipeline = Layers.pipeCopy;
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Layers.imga.g2.drawImage(Layers.expb, 0, 0);
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Layers.imga.g2.end();
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Layers.expb.g4.begin();
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Layers.expb.g4.setPipeline(Layers.pipeMerge);
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Layers.expb.g4.setTexture(Layers.tex0, l1.texpaint);
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Layers.expb.g4.setTexture(Layers.tex1, l1.texpaint_nor);
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Layers.expb.g4.setTexture(Layers.texmask, empty);
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Layers.expb.g4.setTexture(Layers.texa, Layers.imga);
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Layers.expb.g4.setFloat(Layers.opac, l1.maskOpacity);
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Layers.expa.g4.setInt(Layers.blending, -1);
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Layers.expb.g4.setVertexBuffer(iron.data.ConstData.screenAlignedVB);
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Layers.expb.g4.setIndexBuffer(iron.data.ConstData.screenAlignedIB);
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Layers.expb.g4.drawIndexedVertices();
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Layers.expb.g4.end();
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Layers.imga.g2.begin(false);
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Layers.imga.g2.pipeline = Layers.pipeCopy;
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Layers.imga.g2.drawImage(Layers.expc, 0, 0);
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Layers.imga.g2.end();
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Layers.expc.g4.begin();
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Layers.expc.g4.setPipeline(Layers.pipeMerge);
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Layers.expc.g4.setTexture(Layers.tex0, l1.texpaint);
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Layers.expc.g4.setTexture(Layers.tex1, l1.texpaint_pack);
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Layers.expc.g4.setTexture(Layers.texmask, empty);
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Layers.expc.g4.setTexture(Layers.texa, Layers.imga);
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Layers.expc.g4.setFloat(Layers.opac, l1.maskOpacity);
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Layers.expa.g4.setInt(Layers.blending, -1);
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Layers.expc.g4.setVertexBuffer(iron.data.ConstData.screenAlignedVB);
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Layers.expc.g4.setIndexBuffer(iron.data.ConstData.screenAlignedIB);
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Layers.expc.g4.drawIndexedVertices();
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Layers.expc.g4.end();
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}
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texpaint = Layers.expa;
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@@ -525,7 +525,7 @@ class RenderPathPaint {
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public static function finishPaint() {
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if (Context.tool == ToolBake && !dilated && UITrait.inst.dilateRadius > 0) {
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if (Layers.imga == null) Layers.makeTempImg();
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Layers.makeTempImg();
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dilated = true;
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path.setTarget("temptex0");
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path.bindTarget("texpaint0", "tex");
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@@ -87,7 +87,7 @@ class BoxPreferences {
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}
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if (ui.tab(htab, "Usage")) {
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UITrait.inst.undoHandle = Id.handle({value: Config.raw.undo_steps});
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Config.raw.undo_steps = Std.int(ui.slider(UITrait.inst.undoHandle, "Undo Steps", 2, 64, false, 1));
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Config.raw.undo_steps = Std.int(ui.slider(UITrait.inst.undoHandle, "Undo Steps", 1, 64, false, 1));
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if (UITrait.inst.undoHandle.changed) {
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ui.g.end();
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while (History.undoLayers.length < Config.raw.undo_steps) {
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Reference in New Issue
Block a user