Fix forward path shader compile
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@@ -348,7 +348,7 @@ class MakeMesh {
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frag.add_uniform('sampler2D senvmapRadiance', '_envmapRadiance');
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frag.add_uniform('int envmapNumMipmaps', '_envmapNumMipmaps');
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frag.write('vec3 wreflect = reflect(-vVec, wn);');
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frag.write('float envlod = roughness * envmapNumMipmaps;');
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frag.write('float envlod = roughness * float(envmapNumMipmaps);');
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frag.add_function(MaterialFunctions.str_envMapEquirect);
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frag.write('vec3 prefilteredColor = textureLod(senvmapRadiance, envMapEquirect(wreflect), envlod).rgb;');
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