Fix forward path shader compile

This commit is contained in:
luboslenco
2020-04-29 14:16:55 +02:00
parent 2861405222
commit 656e2ef4f7
+1 -1
View File
@@ -348,7 +348,7 @@ class MakeMesh {
frag.add_uniform('sampler2D senvmapRadiance', '_envmapRadiance');
frag.add_uniform('int envmapNumMipmaps', '_envmapNumMipmaps');
frag.write('vec3 wreflect = reflect(-vVec, wn);');
frag.write('float envlod = roughness * envmapNumMipmaps;');
frag.write('float envlod = roughness * float(envmapNumMipmaps);');
frag.add_function(MaterialFunctions.str_envMapEquirect);
frag.write('vec3 prefilteredColor = textureLod(senvmapRadiance, envMapEquirect(wreflect), envlod).rgb;');