paint: stage objects fixes
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@@ -255,6 +255,7 @@ void import_mesh_add_mesh(raw_mesh_t *mesh) {
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raw->name = string("%s%s", raw->name, ext);
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any_array_push(g_project->_->paint_objects, object);
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tab_stages_add_object(object->base->name);
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md->_->handle = string_copy(raw->name);
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any_map_set(data_cached_meshes, md->_->handle, md);
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