cleanup: remove material_data_t
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@@ -100,22 +100,11 @@ static void create_pathsphere_object() {
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node_shader_context_t *con = make_pathsphere_shader("render_pathsphere");
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shader_context_load(con->data);
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shader_data_t *sd = ALLOC_INIT(shader_data_t, {
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.name = "render_pathsphere",
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.contexts = any_array_create_from_raw((void *[]){con->data}, 1),
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});
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material_context_t *mcon = ALLOC_INIT(material_context_t, {
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.name = "overlay",
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.bind_constants = any_array_create_from_raw((void *[]){}, 0),
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.bind_textures = any_array_create_from_raw((void *[]){}, 0),
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});
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material_context_load(mcon);
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material_data_t *mat = ALLOC_INIT(material_data_t, {
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.name = "render_pathsphere",
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.shader = "",
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.contexts = any_array_create_from_raw((void *[]){mcon}, 1),
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._ = ALLOC_INIT(material_data_runtime_t, {.uid = 0.0, .shader = sd}),
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});
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shader_data_t *mat = ALLOC_INIT(shader_data_t, {
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.name = "render_pathsphere",
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.contexts = any_array_create_from_raw((void *[]){con->data}, 1),
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._ = ALLOC_INIT(shader_data_runtime_t, {.uid = 0.0}),
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});
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render_pathsphere_obj = mesh_object_create(md, mat);
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render_pathsphere_obj->base->name = "render_pathsphere";
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