Draw uv map for layer object
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@@ -28,7 +28,8 @@ function util_uv_cache_uv_map() {
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}
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util_uv_uvmap_cached = true;
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let merged: mesh_object_t = context_raw.merged_object;
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let mask: i32 = slot_layer_get_object_mask(context_raw.layer);
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let merged: mesh_object_t = mask > 0 ? project_paint_objects[mask - 1] : context_raw.merged_object;
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let mesh: mesh_data_t = (context_raw.layer_filter == 0 && merged != null) ? merged.data : context_raw.paint_object.data;
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let texa: i16_array_t = mesh.vertex_arrays[2].values;
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