Make brush angle dynamic
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@@ -127,6 +127,13 @@ class Uniforms {
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vec2.set(UISidebar.inst.cloneDeltaX, UISidebar.inst.cloneDeltaY, 0);
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return vec2;
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}
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if (link == "_brushAngle") {
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var brushAngle = UISidebar.inst.brushAngle + UISidebar.inst.brushNodesAngle;
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var angle = Context.layer.material_mask != null ? Context.layer.angle : brushAngle;
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angle *= (Math.PI / 180);
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vec2.set(Math.cos(angle), Math.sin(angle), 0);
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return vec2;
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}
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#end
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return null;
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}
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