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@@ -19,16 +19,16 @@ cd armorpaint
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node Kromx/make -g direct3d11
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cd Kromx
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# Unpack `V8\Libraries\win32\release\v8_monolith.7z` using 7-Zip (exceeds 100MB)
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node Kinc/make -g direct3d11 --noshaders
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node Kinc/make -g direct3d11
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# Open generated Visual Studio project
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# Set command-line arguments to `..\..\build\krom`
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# Build for x64 & release
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```
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```bash
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# Linux
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node Kromx/make -g opengl --shaderversion 330
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node Kromx/make -g opengl
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cd Kromx
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node Kinc/make -g opengl --noshaders --compiler clang --compile
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node Kinc/make -g opengl --compiler clang --compile
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cd Deployment
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strip Krom
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./Krom ../../build/krom
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@@ -37,7 +37,7 @@ strip Krom
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# macOS
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node Kromx/make -g opengl
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cd Kromx
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node Kinc/make -g opengl --noshaders
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node Kinc/make -g opengl
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# Open generated Xcode project
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# Set command-line arguments to `armorpaint_repo/build/krom`
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# Add `path/to/Kromx/V8/Libraries/macos/release` into Library Search Paths
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