diff --git a/README.md b/README.md index b394ac46..10855362 100644 --- a/README.md +++ b/README.md @@ -19,16 +19,16 @@ cd armorpaint node Kromx/make -g direct3d11 cd Kromx # Unpack `V8\Libraries\win32\release\v8_monolith.7z` using 7-Zip (exceeds 100MB) -node Kinc/make -g direct3d11 --noshaders +node Kinc/make -g direct3d11 # Open generated Visual Studio project # Set command-line arguments to `..\..\build\krom` # Build for x64 & release ``` ```bash # Linux -node Kromx/make -g opengl --shaderversion 330 +node Kromx/make -g opengl cd Kromx -node Kinc/make -g opengl --noshaders --compiler clang --compile +node Kinc/make -g opengl --compiler clang --compile cd Deployment strip Krom ./Krom ../../build/krom @@ -37,7 +37,7 @@ strip Krom # macOS node Kromx/make -g opengl cd Kromx -node Kinc/make -g opengl --noshaders +node Kinc/make -g opengl # Open generated Xcode project # Set command-line arguments to `armorpaint_repo/build/krom` # Add `path/to/Kromx/V8/Libraries/macos/release` into Library Search Paths