paint: cleanup
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@@ -171,7 +171,7 @@ void args_run_on_next_frame(void *_) {
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if (string_equals(f, "")) {
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f = string_copy(tr("untitled"));
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}
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export_mesh_run(string("%s%s%s", args_export_mesh_path, PATH_SEP, f), NULL, false, true);
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export_mesh_run(string("%s%s%s", args_export_mesh_path, PATH_SEP, f), NULL, true);
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}
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else if (args_export_material) {
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g_context->write_icon_on_export = true;
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@@ -607,7 +607,7 @@ void nodes_brush_list_init();
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ui_node_t *nodes_brush_create_node(char *node_type);
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void import_obj_run(char *path, bool replace_existing);
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void import_folder_run(char *path);
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void export_obj_run(char *path, mesh_object_t_array_t *paint_objects, bool apply_disp);
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void export_obj_run(char *path, mesh_object_t_array_t *paint_objects);
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void export_obj_run_fast(char *path, mesh_object_t_array_t *paint_objects);
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void export_obj_run_sculpt(char *path, mesh_object_t_array_t *paint_objects);
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void make_blur_run(node_shader_t *kong);
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@@ -625,7 +625,7 @@ void console_toast(char *s);
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void console_info(char *s);
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void console_error(char *s);
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void console_log(char *s);
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void export_mesh_run(char *path, mesh_object_t_array_t *paint_objects, bool apply_disp, bool merge_vertices);
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void export_mesh_run(char *path, mesh_object_t_array_t *paint_objects, bool merge_vertices);
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void export_player_run(char *path);
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void camera_init();
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void camera_update(void *_);
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@@ -5,7 +5,7 @@
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void export_glb_run(char *path, mesh_object_t_array_t *paint_objects);
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#endif
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void export_mesh_run(char *path, mesh_object_t_array_t *paint_objects, bool apply_disp, bool merge_vertices) {
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void export_mesh_run(char *path, mesh_object_t_array_t *paint_objects, bool merge_vertices) {
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if (paint_objects == NULL) {
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paint_objects = g_project->_->paint_objects;
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}
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@@ -14,7 +14,7 @@ void export_mesh_run(char *path, mesh_object_t_array_t *paint_objects, bool appl
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export_obj_run_sculpt(path, paint_objects);
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}
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else if (merge_vertices) {
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export_obj_run(path, paint_objects, apply_disp);
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export_obj_run(path, paint_objects);
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}
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else {
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export_obj_run_fast(path, paint_objects);
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@@ -7,7 +7,7 @@ static void export_obj_write_string(u8_array_t *out, char *str) {
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}
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}
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void export_obj_run(char *path, mesh_object_t_array_t *paint_objects, bool apply_disp) {
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void export_obj_run(char *path, mesh_object_t_array_t *paint_objects) {
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u8_array_t *o = u8_array_create_from_raw((u8[]){}, 0);
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export_obj_write_string(o, "# armorpaint.org\n");
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@@ -85,19 +85,6 @@ void export_obj_run(char *path, mesh_object_t_array_t *paint_objects, bool apply
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ti++;
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}
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}
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if (apply_disp) {
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// let height: buffer_t = gpu_get_texture_pixels(layers[0].texpaint_pack);
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// let res: i32 = layers[0].texpaint_pack.width;
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// let strength: f32 = 0.1;
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// for (let i: i32 = 0; i < len; ++i) {
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// let x: i32 = math_floor(texa2[i * 2 ] / 32767 * res);
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// let y: i32 = math_floor((1.0 - texa2[i * 2 + 1] / 32767) * res);
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// let h: f32 = (1.0 - height.get((y * res + x) * 4 + 3) / 255) * strength;
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// posa2[i * 3 ] -= math_floor(nora2[i * 3 ] * inv * h / sc);
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// posa2[i * 3 + 1] -= math_floor(nora2[i * 3 + 1] * inv * h / sc);
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// posa2[i * 3 + 2] -= math_floor(nora2[i * 3 + 2] * inv * h / sc);
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// }
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}
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export_obj_write_string(o, string("o %s\n", p->base->name));
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for (i32 i = 0; i < pi; ++i) {
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@@ -3,7 +3,6 @@
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bool _box_export_bake_material;
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export_preset_texture_t *_box_export_t;
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bool _box_export_apply_displacement;
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bool _box_export_merge_vertices;
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void box_export_tab_export_textures_run(void *_) {
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@@ -438,7 +437,7 @@ void box_export_tab_export_mesh_path_picked(char *path) {
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},
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1);
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}
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export_mesh_run(string("%s%s%s", path, PATH_SEP, f), paint_objects, _box_export_apply_displacement, _box_export_merge_vertices);
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export_mesh_run(string("%s%s%s", path, PATH_SEP, f), paint_objects, _box_export_merge_vertices);
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}
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void box_export_tab_export_mesh(ui_handle_t *htab) {
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@@ -473,8 +472,6 @@ void box_export_tab_export_mesh(ui_handle_t *htab) {
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}
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ui_combo(box_export_mesh_handle, ar, tr("Meshes"), true, UI_ALIGN_LEFT, true);
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bool apply_displacement = ui_check(ui_handle(__ID__), tr("Apply Displacement"), "");
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ui_handle_t *hmerge = ui_handle(__ID__);
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if (hmerge->init) {
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hmerge->b = true;
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@@ -507,8 +504,7 @@ void box_export_tab_export_mesh(ui_handle_t *htab) {
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}
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if (ui_icon_button(tr("Export"), ICON_CHECK, UI_ALIGN_CENTER)) {
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ui_box_hide();
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_box_export_apply_displacement = apply_displacement;
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_box_export_merge_vertices = merge_vertices;
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_box_export_merge_vertices = merge_vertices;
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ui_files_show(export_mesh_format_combo->buffer[g_context->export_mesh_format], true, false, &box_export_tab_export_mesh_path_picked);
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}
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}
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