base: update docs
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## ashader
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A [Kongruent](https://github.com/Kode/Kongruent) wrapper. Converts a `.kong` shader file into a graphics API specific format. This includes `.hlsl` (converted into a d3d11 / d3d12 bytecode), `.msl` (metal shading language) for Metal or `.spirv` for Vulkan.
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A [minikong](https://github.com/armory3d/armorpaint/tree/main/base/sources/kong) wrapper. Converts a `.kong` shader file into a graphics API specific format. This includes `.hlsl` (converted into a d3d bytecode), `.msl` (metal shading language) for Metal or `.spirv` for Vulkan.
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This file adds C source files, include directories, libraries and defines to the project, depending on the selected platform, graphics api and build flags.
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## `/armorpaint`
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## `/paint`
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Contains armorpaint specific code & assets only. The `project.js` file adds this specific code to the final project.
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