2x ui scale on high-res displays
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@@ -2,6 +2,7 @@ package arm;
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import haxe.Json;
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import haxe.io.Bytes;
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import kha.Display;
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import iron.data.Data;
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#if arm_painter
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import arm.ui.UITrait;
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@@ -63,6 +64,10 @@ class Config {
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raw.rp_ssgi = true;
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raw.rp_ssr = false;
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raw.rp_supersample = 1.0;
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var disp = Display.primary;
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if (disp != null && disp.width >= 3000 && disp.height >= 2000) {
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raw.window_scale = 2.0;
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}
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}
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#if arm_painter
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