Use separate raytraced bake path
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@@ -658,7 +658,7 @@ class RenderPathPaint {
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Context.bakeType == BakeLightmap ||
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Context.bakeType == BakeBentNormal ||
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Context.bakeType == BakeThickness) {
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var dirty = RenderPathRaytrace.commandsBake(MakeMaterial.parsePaintMaterial);
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var dirty = RenderPathRaytraceBake.commands(MakeMaterial.parsePaintMaterial);
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if (dirty) UIHeader.inst.headerHandle.redraws = 2;
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if (Config.raw.dilate == DilateInstant) { // && Context.pdirty == 1
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dilate(true, false);
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