Update bundled assets
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#version 450
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in vec3 color;
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out vec4 fragColor;
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void main() {
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fragColor = vec4(color, 1.0);
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}
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#version 450
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in vec3 pos;
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in vec3 col;
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uniform mat4 VP;
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out vec3 color;
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void main() {
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color = col;
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gl_Position = VP * vec4(pos, 1.0);
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}
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#version 450
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in vec3 color;
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out vec4 fragColor[2];
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void main() {
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fragColor[0] = vec4(1.0, 1.0, 0.0, 1.0);
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fragColor[1] = vec4(color, 1.0);
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}
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+6
-7
@@ -1,7 +1,6 @@
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let project = new Project('ArmorPaint');
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project.addSources('Sources');
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project.addLibrary("armory");
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project.addLibrary("iron");
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project.addLibrary("zui");
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project.addLibrary("iron_format");
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@@ -14,11 +13,11 @@ project.addAssets("Bundled/licenses/**", { notinlist: true , destination: "data/
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project.addAssets("Bundled/plugins/**", { notinlist: true , destination: "data/plugins/{name}" });
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project.addAssets("Bundled/themes/**", { notinlist: true , destination: "data/themes/{name}" });
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project.addAssets("Bundled/readme.txt", { notinlist: true , destination: "{name}" });
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project.addAssets("Libraries/armory/Assets/brdf.png", { notinlist: true , destination: "data/{name}" });
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project.addAssets("Libraries/armory/Assets/noise256.png", { notinlist: true , destination: "data/{name}" });
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project.addAssets("Libraries/armory/Assets/smaa_area.png", { notinlist: true , destination: "data/{name}" });
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project.addAssets("Libraries/armory/Assets/smaa_search.png", { notinlist: true , destination: "data/{name}" });
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project.addAssets("Libraries/armory/Assets/font_default.ttf", { notinlist: false , destination: "data/{name}" });
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project.addAssets("Bundled/Assets/brdf.png", { notinlist: true , destination: "data/{name}" });
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project.addAssets("Bundled/Assets/noise256.png", { notinlist: true , destination: "data/{name}" });
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project.addAssets("Bundled/Assets/smaa_area.png", { notinlist: true , destination: "data/{name}" });
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project.addAssets("Bundled/Assets/smaa_search.png", { notinlist: true , destination: "data/{name}" });
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project.addAssets("Bundled/Assets/font_default.ttf", { notinlist: false , destination: "data/{name}" });
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project.addDefine('arm_deferred');
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project.addDefine('arm_voxelgi_revox');
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project.addDefine('arm_ltc');
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@@ -57,7 +56,7 @@ project.addParameter('-dce full');
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let debug = false;
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if (debug) {
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project.addDefine('arm_debug');
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project.addShaders("Libraries/armory/Shaders/debug_draw/**");
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project.addShaders("Bundled/Shaders/debug_draw/**");
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project.addParameter('--times');
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}
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