Update readme

This commit is contained in:
luboslenco
2024-07-22 00:23:05 +02:00
parent 0baf5fcaa9
commit 71ed786aec
3 changed files with 6 additions and 20 deletions
+2 -2
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@@ -18,6 +18,6 @@ git submodule update --init --recursive
**Generating a locale file**
```bash
export ARM_LOCALE=<locale code>
./armorcore/make --from base/Tools --kfile extract_locales.js
# Generates a `base/Assets/locale/<locale code>.json` file
./armorcore/make --from base/tools --kfile extract_locales.js
# Generates a `base/assets/locale/<locale code>.json` file
```
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@@ -13,7 +13,7 @@ armorlab
git clone --recursive https://github.com/armory3d/armortools
cd armortools/armorlab
git clone https://github.com/armory3d/onnx_bin onnx
# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `Assets/models` using 7-Zip - Extract Here
# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `assets/models` using 7-Zip - Extract Here
```
**Windows**
@@ -21,21 +21,16 @@ git clone https://github.com/armory3d/onnx_bin onnx
..\armorcore\make --graphics direct3d11
# Open generated Visual Studio project at `build\ArmorLab.sln`
# Build and run for x64 & release
# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly
```
**Linux** *wip - cpu only*
```bash
../armorcore/make --graphics opengl --compile
cd ../armorcore/Deployment
strip ArmorLab
./ArmorLab ../../armorlab/build/krom
../armorcore/make --graphics opengl --run
```
**macOS** *wip - apple silicon only*
```bash
../armorcore/make --graphics metal
cp -a build/krom/ ../armorcore/Deployment
# Open generated Xcode project at `build/ArmorLab.xcodeproj`
# Set macOS Deployment Target to 13.0
# Build and run
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@@ -19,21 +19,16 @@ cd armortools/armorpaint
..\armorcore\make --graphics direct3d11
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
# Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly
```
**Linux**
```bash
../armorcore/make --graphics opengl --compile
cd ../armorcore/Deployment
strip ArmorPaint
./ArmorPaint ../../armorpaint/build/krom
../armorcore/make --graphics opengl --run
```
**macOS**
```bash
../armorcore/make --graphics metal
cp -a build/krom/ ../armorcore/Deployment
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Set macOS Deployment Target to 13.0
# Build and run
@@ -63,14 +58,10 @@ cp -a build/krom/ ../armorcore/Deployment
..\armorcore\make --graphics direct3d12
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
# Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly
```
**Linux VKRT** *wip*
```bash
git clone --recursive https://github.com/armory3d/glsl_to_spirv
../armorcore/make --graphics vulkan --compile
cd ../armorcore/Deployment
strip ArmorPaint
./ArmorPaint ../../armorpaint/build/krom
../armorcore/make --graphics vulkan --run
```