diff --git a/README.md b/README.md index 0b9e84fe..a00446fe 100644 --- a/README.md +++ b/README.md @@ -18,6 +18,6 @@ git submodule update --init --recursive **Generating a locale file** ```bash export ARM_LOCALE= -./armorcore/make --from base/Tools --kfile extract_locales.js -# Generates a `base/Assets/locale/.json` file +./armorcore/make --from base/tools --kfile extract_locales.js +# Generates a `base/assets/locale/.json` file ``` diff --git a/armorlab/README.md b/armorlab/README.md index 1b4493ba..75e21f04 100644 --- a/armorlab/README.md +++ b/armorlab/README.md @@ -13,7 +13,7 @@ armorlab git clone --recursive https://github.com/armory3d/armortools cd armortools/armorlab git clone https://github.com/armory3d/onnx_bin onnx -# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `Assets/models` using 7-Zip - Extract Here +# Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `assets/models` using 7-Zip - Extract Here ``` **Windows** @@ -21,21 +21,16 @@ git clone https://github.com/armory3d/onnx_bin onnx ..\armorcore\make --graphics direct3d11 # Open generated Visual Studio project at `build\ArmorLab.sln` # Build and run for x64 & release -# Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly ``` **Linux** *wip - cpu only* ```bash -../armorcore/make --graphics opengl --compile -cd ../armorcore/Deployment -strip ArmorLab -./ArmorLab ../../armorlab/build/krom +../armorcore/make --graphics opengl --run ``` **macOS** *wip - apple silicon only* ```bash ../armorcore/make --graphics metal -cp -a build/krom/ ../armorcore/Deployment # Open generated Xcode project at `build/ArmorLab.xcodeproj` # Set macOS Deployment Target to 13.0 # Build and run diff --git a/armorpaint/README.md b/armorpaint/README.md index 8204c23c..6dcfbf3e 100644 --- a/armorpaint/README.md +++ b/armorpaint/README.md @@ -19,21 +19,16 @@ cd armortools/armorpaint ..\armorcore\make --graphics direct3d11 # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run for x64 & release -# Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly ``` **Linux** ```bash -../armorcore/make --graphics opengl --compile -cd ../armorcore/Deployment -strip ArmorPaint -./ArmorPaint ../../armorpaint/build/krom +../armorcore/make --graphics opengl --run ``` **macOS** ```bash ../armorcore/make --graphics metal -cp -a build/krom/ ../armorcore/Deployment # Open generated Xcode project at `build/ArmorPaint.xcodeproj` # Set macOS Deployment Target to 13.0 # Build and run @@ -63,14 +58,10 @@ cp -a build/krom/ ../armorcore/Deployment ..\armorcore\make --graphics direct3d12 # Open generated Visual Studio project at `build\ArmorPaint.sln` # Build and run for x64 & release -# Copy build\x64\Release\ArmorPaint.exe to build\krom to run ArmorPaint.exe directly ``` **Linux VKRT** *wip* ```bash git clone --recursive https://github.com/armory3d/glsl_to_spirv -../armorcore/make --graphics vulkan --compile -cd ../armorcore/Deployment -strip ArmorPaint -./ArmorPaint ../../armorpaint/build/krom +../armorcore/make --graphics vulkan --run ```