paint: cleanup
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@@ -2,6 +2,56 @@
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#include "../global.h"
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void quantize_node_init() {
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quantize_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Quantize"),
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.type = "QUANTIZE", // extension
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.x = 0,
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.y = 0,
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.color = 0xff448c6d,
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.inputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Strength"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(0.1),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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2),
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.outputs = any_array_create_from_raw(
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(void *[]){
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GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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1),
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.buttons = any_array_create_from_raw((void *[]){}, 0),
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.width = 0,
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.flags = 0});
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gc_root(quantize_node_def);
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any_array_push(nodes_material_color, quantize_node_def);
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any_map_set(parser_material_node_vectors, "QUANTIZE", quantize_node_vector);
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}
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