Parsing height into channel
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@@ -445,7 +445,9 @@ class UINodes extends iron.Trait {
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// frag.write('if (sp.x * brushScale < 0.0 || sp.y * brushScale < 0.0 || sp.x * brushScale > 1.0 || sp.y * brushScale > 1.0) { discard; return; }');
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}
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Cycles.parse_height_as_channel = true;
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var sout = Cycles.parse(canvas, con_paint, vert, frag, null, null, null, matcon);
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Cycles.parse_height_as_channel = false;
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Cycles.texCoordName = 'texCoord';
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var base = sout.out_basecol;
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var rough = sout.out_roughness;
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