metal: use linear sample for envmap
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@@ -897,6 +897,7 @@ void gpu_raytrace_dispatch_rays() {
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[compute_encoder setTexture:(__bridge id<MTLTexture>)_texsobol->impl._tex atIndex:5];
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[compute_encoder setTexture:(__bridge id<MTLTexture>)_texscramble->impl._tex atIndex:6];
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[compute_encoder setTexture:(__bridge id<MTLTexture>)_texrank->impl._tex atIndex:7];
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[compute_encoder setSamplerState:linear_sampler atIndex:0];
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for (id<MTLAccelerationStructure> primitive_accel in _primitive_accels) {
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[compute_encoder useResource:primitive_accel usage:MTLResourceUsageRead];
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