Merge branch 'main' of https://github.com/armory3d/armortools
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@@ -8,8 +8,10 @@ let _import_asset_done: ()=>void;
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function import_asset_run(path: string, drop_x: f32 = -1.0, drop_y: f32 = -1.0, show_box: bool = true, hdr_as_envmap: bool = true, done: ()=>void = null) {
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if (starts_with(path, "cloud")) {
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///if (arm_android || arm_ios)
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///if arm_android
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console_toast(tr("Downloading"));
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///else
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console_info(tr("Downloading"));
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///end
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_import_asset_drop_x = drop_x;
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@@ -57,6 +57,7 @@ function import_envmap_run(path: string, image: gpu_texture_t) {
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scene_world._.radiance = import_envmap_radiance;
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scene_world._.radiance_mipmaps = import_envmap_mips;
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context_raw.saved_envmap = image;
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context_raw.show_envmap = true;
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if (context_raw.show_envmap_blur) {
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scene_world._.envmap = scene_world._.radiance_mipmaps[0];
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}
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@@ -105,6 +105,9 @@ function ui_base_init() {
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scene_world._.envmap = context_raw.show_envmap ? context_raw.saved_envmap : context_raw.empty_envmap;
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context_raw.ddirty = 1;
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let resources: string[] = ["cursor.k", "icons.k"];
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resource_load(resources);
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let scale: f32 = config_raw.window_scale;
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let ops: ui_options_t = {
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theme: base_theme,
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@@ -133,9 +136,6 @@ function ui_base_init() {
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context_raw.gizmo_rotate_y = object_get_child(context_raw.gizmo, ".RotateY");
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context_raw.gizmo_rotate_z = object_get_child(context_raw.gizmo, ".RotateZ");
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let resources: string[] = ["cursor.k", "icons.k"];
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resource_load(resources);
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project_new(false);
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if (project_filepath == "") {
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@@ -345,6 +345,7 @@ function ui_menubar_draw_category_items() {
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context_raw.ddirty = 2;
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}
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context_raw.show_envmap_handle.selected = context_raw.show_envmap;
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context_raw.show_envmap = ui_check(context_raw.show_envmap_handle, " " + tr("Envmap"));
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if (context_raw.show_envmap_handle.changed) {
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context_load_envmap();
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