Fix tests
This commit is contained in:
Binary file not shown.
@@ -130,3 +130,5 @@ function spin_cube() {
|
|||||||
let cube: object_t = scene_get_child("Cube");
|
let cube: object_t = scene_get_child("Cube");
|
||||||
transform_rotate(cube.transform, vec4_create(0, 0, 1), 0.01);
|
transform_rotate(cube.transform, vec4_create(0, 0, 1), 0.01);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function tr(id: string, vars: map_t<string, string> = null): string {}
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -161,3 +161,5 @@ function scene_update() {
|
|||||||
asim_body_get_pos(body, ADDRESS(t.loc));
|
asim_body_get_pos(body, ADDRESS(t.loc));
|
||||||
transform_build_matrix(t);
|
transform_build_matrix(t);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function tr(id: string, vars: map_t<string, string> = null): string {}
|
||||||
|
|||||||
@@ -3,8 +3,8 @@
|
|||||||
// ../../make --run
|
// ../../make --run
|
||||||
|
|
||||||
let pipeline: gpu_pipeline_t;
|
let pipeline: gpu_pipeline_t;
|
||||||
let vb: any;
|
let vb: gpu_buffer_t;
|
||||||
let ib: any;
|
let ib: gpu_buffer_t;
|
||||||
|
|
||||||
function render() {
|
function render() {
|
||||||
_gpu_begin(null, null, null, clear_flag_t.COLOR | clear_flag_t.DEPTH, 0xff000000, 1.0);
|
_gpu_begin(null, null, null, clear_flag_t.COLOR | clear_flag_t.DEPTH, 0xff000000, 1.0);
|
||||||
@@ -35,8 +35,8 @@ function main() {
|
|||||||
gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
|
gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
|
||||||
let vs_buffer: buffer_t = iron_load_blob("./data/test.vert" + sys_shader_ext());
|
let vs_buffer: buffer_t = iron_load_blob("./data/test.vert" + sys_shader_ext());
|
||||||
let fs_buffer: buffer_t = iron_load_blob("./data/test.frag" + sys_shader_ext());
|
let fs_buffer: buffer_t = iron_load_blob("./data/test.frag" + sys_shader_ext());
|
||||||
let vert: any = gpu_create_shader(vs_buffer, shader_type_t.VERTEX);
|
let vert: gpu_shader_t = gpu_create_shader(vs_buffer, shader_type_t.VERTEX);
|
||||||
let frag: any = gpu_create_shader(fs_buffer, shader_type_t.FRAGMENT);
|
let frag: gpu_shader_t = gpu_create_shader(fs_buffer, shader_type_t.FRAGMENT);
|
||||||
pipeline.vertex_shader = vert;
|
pipeline.vertex_shader = vert;
|
||||||
pipeline.fragment_shader = frag;
|
pipeline.fragment_shader = frag;
|
||||||
pipeline.input_layout = vs;
|
pipeline.input_layout = vs;
|
||||||
@@ -49,7 +49,7 @@ function main() {
|
|||||||
];
|
];
|
||||||
let indices: i32[] = [0, 1, 2];
|
let indices: i32[] = [0, 1, 2];
|
||||||
|
|
||||||
vb = gpu_create_vertex_buffer(vertices.length / 3, vs.elements, 0);
|
vb = gpu_create_vertex_buffer(vertices.length / 3, vs.elements);
|
||||||
let vb_data: buffer_t = gpu_lock_vertex_buffer(vb);
|
let vb_data: buffer_t = gpu_lock_vertex_buffer(vb);
|
||||||
for (let i: i32 = 0; i < vertices.length; i++) {
|
for (let i: i32 = 0; i < vertices.length; i++) {
|
||||||
buffer_set_f32(vb_data, i * 4, vertices[i]);
|
buffer_set_f32(vb_data, i * 4, vertices[i]);
|
||||||
@@ -65,3 +65,5 @@ function main() {
|
|||||||
|
|
||||||
_iron_set_update_callback(render);
|
_iron_set_update_callback(render);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function tr(id: string, vars: map_t<string, string> = null): string {}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
let flags = globalThis.flags;
|
let flags = globalThis.flags;
|
||||||
flags.with_iron = true;
|
flags.with_iron = true;
|
||||||
flags.lite = true;
|
flags.lite = true;
|
||||||
|
flags.with_eval = false;
|
||||||
|
|
||||||
let project = new Project("test");
|
let project = new Project("test");
|
||||||
project.add_project("../../");
|
project.add_project("../../");
|
||||||
|
|||||||
Reference in New Issue
Block a user