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+11
-10
@@ -47,6 +47,17 @@ class UINodes extends iron.Trait {
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public var canvasType = 0; // material, brush, logic
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var mx = 0.0;
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var my = 0.0;
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var mdown = false;
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var mreleased = false;
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var mchanged = false;
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var mstartedlast = false;
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public var changed = false;
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var recompileMat = false; // Mat preview
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public var grid:kha.Image = null;
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public function new() {
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super();
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inst = this;
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@@ -153,15 +164,6 @@ class UINodes extends iron.Trait {
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else return canvasLogic;
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}
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var mx = 0.0;
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var my = 0.0;
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var mdown = false;
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var mreleased = false;
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var mchanged = false;
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var mstartedlast = false;
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public var changed = false;
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var recompileMat = false; // Mat preview
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function update() {
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updateCanvasMap();
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updateCanvasBrushMap();
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@@ -237,7 +239,6 @@ class UINodes extends iron.Trait {
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return Std.int((mouse.y - wy - nodes.PAN_Y()) / nodes.SCALE);
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}
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public var grid:kha.Image = null;
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public function drawGrid() {
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var ww = iron.App.w();
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var wh = iron.App.h();
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+46
-46
@@ -226,6 +226,52 @@ class UITrait extends iron.Trait {
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var axisStart = 0.0;
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var row4 = [1/4, 1/4, 1/4, 1/4];
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public var brushNodesRadius = 1.0;
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public var brushNodesOpacity = 1.0;
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public var brushNodesScale = 1.0;
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public var brushNodesStrength = 1.0;
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public var brushRadius = 0.5;
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public var brushOpacity = 1.0;
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public var brushScale = 0.5;
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public var brushStrength = 1.0;
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public var brushBias = 1.0;
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public var brushPaint = 0;
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public var brushType = 0;
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public var paintBase = true;
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public var paintOpac = true;
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public var paintOcc = true;
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public var paintRough = true;
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public var paintMet = true;
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public var paintNor = true;
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public var paintHeight = false;
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public var paintVisible = true;
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public var mirrorX = false;
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public var showGrid = false;
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public var autoFillHandle = new Zui.Handle({selected: false});
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var sub = 0;
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var vec2 = new iron.math.Vec4();
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public var lastPaintVecX = -1.0;
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public var lastPaintVecY = -1.0;
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public var currentObject:MeshObject;
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var frame = 0;
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public var apconfig:TAPConfig;
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var lastBrushType = -1;
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#if arm_editor
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public var cameraType = 1;
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#else
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public var cameraType = 0;
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#end
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var textureRes = 2;
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#if arm_editor
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public var htab = Id.handle({position: 1});
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#else
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@@ -262,32 +308,6 @@ class UITrait extends iron.Trait {
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return pdirty > 0;
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}
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public var brushNodesRadius = 1.0;
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public var brushNodesOpacity = 1.0;
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public var brushNodesScale = 1.0;
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public var brushNodesStrength = 1.0;
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public var brushRadius = 0.5;
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public var brushOpacity = 1.0;
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public var brushScale = 0.5;
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public var brushStrength = 1.0;
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public var brushBias = 1.0;
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public var brushPaint = 0;
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public var brushType = 0;
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public var paintBase = true;
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public var paintOpac = true;
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public var paintOcc = true;
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public var paintRough = true;
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public var paintMet = true;
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public var paintNor = true;
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public var paintHeight = false;
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public var paintVisible = true;
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public var mirrorX = false;
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public var showGrid = false;
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public var autoFillHandle = new Zui.Handle({selected: false});
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function linkFloat(object:Object, mat:MaterialData, link:String):Null<kha.FastFloat> {
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if (link == '_brushRadius') {
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@@ -313,8 +333,6 @@ class UITrait extends iron.Trait {
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return null;
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}
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var sub = 0;
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var vec2 = new iron.math.Vec4();
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function linkVec2(object:Object, mat:MaterialData, link:String):iron.math.Vec4 {
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if (link == '_sub') {
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@@ -342,8 +360,6 @@ class UITrait extends iron.Trait {
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return null;
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}
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public var lastPaintVecX = -1.0;
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public var lastPaintVecY = -1.0;
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function linkVec4(object:Object, mat:MaterialData, link:String):iron.math.Vec4 {
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if (link == '_inputBrush') {
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var down = iron.system.Input.getMouse().down() || iron.system.Input.getPen().down();
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@@ -575,15 +591,6 @@ class UITrait extends iron.Trait {
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});
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}
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// var rt:kha.Image; ////
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// var uiWidth = 2048;
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// var uiHeight = 2048;
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public var currentObject:MeshObject;
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var frame = 0;
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public var apconfig:TAPConfig;
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function done() {
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notifyOnInit(function() {
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@@ -626,7 +633,6 @@ class UITrait extends iron.Trait {
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});
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}
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var lastBrushType = -1;
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function update() {
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isScrolling = ui.isScrolling;
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updateUI();
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@@ -1248,12 +1254,6 @@ void main() {
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// dirty = false;
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}
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#if arm_editor
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public var cameraType = 1;
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#else
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public var cameraType = 0;
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#end
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var textureRes = 2;
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function getTextureRes():Int {
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if (textureRes == 0) return 1024;
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if (textureRes == 1) return 2048;
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