From 7bb7e47bd5f4937502bc90f48dc818ffaeb331dd Mon Sep 17 00:00:00 2001 From: luboslenco Date: Mon, 23 Mar 2020 17:08:48 +0100 Subject: [PATCH] Cleanup --- Shaders/voxel_hlsl/src/armdefault_voxel.frag.hlsl | 1 - Sources/arm/node/MaterialFunctions.hx | 10 ++++++---- Sources/arm/render/RenderPathPaint.hx | 2 +- 3 files changed, 7 insertions(+), 6 deletions(-) diff --git a/Shaders/voxel_hlsl/src/armdefault_voxel.frag.hlsl b/Shaders/voxel_hlsl/src/armdefault_voxel.frag.hlsl index c5dd0100..4023f07d 100644 --- a/Shaders/voxel_hlsl/src/armdefault_voxel.frag.hlsl +++ b/Shaders/voxel_hlsl/src/armdefault_voxel.frag.hlsl @@ -4,5 +4,4 @@ void main(SPIRV_Cross_Input stage_input) { if (abs(stage_input.wpos.z) > 1.0 || abs(stage_input.wpos.x) > 1 || abs(stage_input.wpos.y) > 1) return; voxels[int3(256, 256, 256) * (stage_input.wpos * 0.5 + 0.5)] = 1.0; - } diff --git a/Sources/arm/node/MaterialFunctions.hx b/Sources/arm/node/MaterialFunctions.hx index cba52f37..3204d214 100644 --- a/Sources/arm/node/MaterialFunctions.hx +++ b/Sources/arm/node/MaterialFunctions.hx @@ -189,9 +189,11 @@ vec3 brightcontrast(const vec3 col, const float bright, const float contr) { // - public static var str_traceAO = " + static inline var voxRes = arm.render.Inc.getVoxelRes(); + + public static var str_traceAO = ' float traceConeAO(sampler3D voxels, const vec3 origin, vec3 dir, const float aperture, const float maxDist, const float offset) { - const ivec3 voxelgiResolution = ivec3(256, 256, 256); + const ivec3 voxelgiResolution = ivec3($voxRes, $voxRes, $voxRes); const float voxelgiStep = 1.0; const float VOXEL_SIZE = (2.0 / voxelgiResolution.x) * voxelgiStep; dir = normalize(dir); @@ -223,7 +225,7 @@ float traceAO(const vec3 origin, const vec3 normal, const float vrange, const fl vec3 c1 = 0.5f * (o1 + o2); vec3 c2 = 0.5f * (o1 - o2); float MAX_DISTANCE = 1.73205080757 * 2.0 * vrange; - const ivec3 voxelgiResolution = ivec3(256, 256, 256); + const ivec3 voxelgiResolution = ivec3($voxRes, $voxRes, $voxRes); const float voxelgiStep = 1.0; const float VOXEL_SIZE = (2.0 / voxelgiResolution.x) * voxelgiStep; float offset = 1.5 * VOXEL_SIZE * 2.5 * voffset; @@ -238,7 +240,7 @@ float traceAO(const vec3 origin, const vec3 normal, const float vrange, const fl col += traceConeAO(voxels, origin, mix(normal, c2, angleMix), aperture, MAX_DISTANCE, offset); return col / 9.0; } -"; +'; public static var str_cotangentFrame = " mat3 cotangentFrame(const vec3 n, const vec3 p, const vec2 duv1, const vec2 duv2) { diff --git a/Sources/arm/render/RenderPathPaint.hx b/Sources/arm/render/RenderPathPaint.hx index 020ecd82..39a935ec 100644 --- a/Sources/arm/render/RenderPathPaint.hx +++ b/Sources/arm/render/RenderPathPaint.hx @@ -182,7 +182,7 @@ class RenderPathPaint { } path.clearImage("voxels", 0x00000000); path.setTarget(""); - path.setViewport(256, 256); + path.setViewport(Inc.getVoxelRes(), Inc.getVoxelRes()); path.bindTarget("voxels", "voxels"); path.drawMeshes("voxel"); path.generateMipmaps("voxels");