diff --git a/base/sources/backends/metal_gpu.m b/base/sources/backends/metal_gpu.m index 6ab0d94c..453e0a13 100644 --- a/base/sources/backends/metal_gpu.m +++ b/base/sources/backends/metal_gpu.m @@ -303,12 +303,6 @@ void iron_gpu_command_list_begin(iron_gpu_command_list_t *list) { void iron_gpu_command_list_end(iron_gpu_command_list_t *list) { } -void iron_gpu_command_list_render_target_to_framebuffer_barrier(iron_gpu_command_list_t *list, iron_gpu_texture_t *renderTarget) { -} - -void iron_gpu_command_list_framebuffer_to_render_target_barrier(iron_gpu_command_list_t *list, iron_gpu_texture_t *renderTarget) { -} - void iron_gpu_command_list_draw(iron_gpu_command_list_t *list) { id indexBuffer = (__bridge id)list->impl.current_index_buffer->impl.metal_buffer; [command_encoder drawIndexedPrimitives:MTLPrimitiveTypeTriangle @@ -516,12 +510,6 @@ void iron_gpu_command_list_set_constant_buffer(iron_gpu_command_list_t *list, ir [command_encoder useResource:buf usage:MTLResourceUsageRead stages:MTLRenderStageVertex|MTLRenderStageFragment]; } -void iron_gpu_command_list_render_target_to_texture_barrier(iron_gpu_command_list_t *list, iron_gpu_texture_t *renderTarget) { -} - -void iron_gpu_command_list_texture_to_render_target_barrier(iron_gpu_command_list_t *list, iron_gpu_texture_t *renderTarget) { -} - void iron_gpu_command_list_set_texture(iron_gpu_command_list_t *list, iron_gpu_texture_unit_t unit, iron_gpu_texture_t *texture) { id tex = (__bridge id)texture->impl._tex; int i = constant_buffer_index; diff --git a/base/sources/iron_gpu.c b/base/sources/iron_gpu.c index 8983ff09..768e9265 100644 --- a/base/sources/iron_gpu.c +++ b/base/sources/iron_gpu.c @@ -71,13 +71,11 @@ void gpu_begin() { render_targets[0] = NULL; iron_gpu_command_list_begin(&gpu_command_list); - iron_gpu_command_list_framebuffer_to_render_target_barrier(&gpu_command_list, &framebuffers[framebuffer_index]); gpu_set_render_targets(NULL, 0, IRON_GPU_CLEAR_NONE, 0, 0); } void gpu_end() { iron_gpu_constant_buffer_unlock(&constant_buffer); - iron_gpu_command_list_render_target_to_framebuffer_barrier(&gpu_command_list, &framebuffers[framebuffer_index]); iron_gpu_command_list_end(&gpu_command_list); iron_gpu_command_list_wait(&gpu_command_list); iron_gpu_end(); @@ -92,10 +90,6 @@ void gpu_set_render_targets(iron_gpu_texture_t **targets, int count, unsigned fl } for (int i = 0; i < count; ++i) { render_targets[i] = targets[i]; - if (render_targets[i]->state != IRON_INTERNAL_RENDER_TARGET_STATE_RENDER_TARGET) { - iron_gpu_command_list_texture_to_render_target_barrier(&gpu_command_list, render_targets[i]); - render_targets[i]->state = IRON_INTERNAL_RENDER_TARGET_STATE_RENDER_TARGET; - } } iron_gpu_command_list_set_render_targets(&gpu_command_list, render_targets, count, flags, color, depth); } @@ -240,18 +234,10 @@ void gpu_set_texture(iron_gpu_texture_unit_t *unit, iron_gpu_texture_t *render_t iron_gpu_command_list_upload_texture(&gpu_command_list, render_target); render_target->_uploaded = true; } - if (render_target->state != IRON_INTERNAL_RENDER_TARGET_STATE_TEXTURE) { - iron_gpu_command_list_render_target_to_texture_barrier(&gpu_command_list, render_target); - render_target->state = IRON_INTERNAL_RENDER_TARGET_STATE_TEXTURE; - } iron_gpu_command_list_set_texture(&gpu_command_list, *unit, render_target); } void gpu_set_texture_depth(iron_gpu_texture_unit_t *unit, iron_gpu_texture_t *render_target) { - if (render_target->state != IRON_INTERNAL_RENDER_TARGET_STATE_TEXTURE) { - iron_gpu_command_list_render_target_to_texture_barrier(&gpu_command_list, render_target); - render_target->state = IRON_INTERNAL_RENDER_TARGET_STATE_TEXTURE; - } iron_gpu_command_list_set_texture_from_render_target_depth(&gpu_command_list, *unit, render_target); }