Update readme
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@@ -33,18 +33,18 @@ strip ArmorPaint
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**macOS**
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```bash
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git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
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armorcore/Kinc/make --from armorcore -g metal
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cp -a build/krom/ armorcore/Deployment
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git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
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# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
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# Build and run
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```
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**Android** *wip*
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```bash
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git apply armorcore/patch/android_document_picker.diff --directory=armorcore/Kinc
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armorcore/Kinc/make android --from armorcore -g opengl --shaderversion 300
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cp -r build/krom/* build/ArmorPaint/app/src/main/assets/
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git apply armorcore/patch/android_document_picker.diff --directory=armorcore/Kinc
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# Manual tweaking is required for now:
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# https://github.com/armory3d/armorcore/blob/master/kincfile.js#L68
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# Open generated Android Studio project at `build/ArmorPaint`
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@@ -54,10 +54,10 @@ git apply armorcore/patch/android_document_picker.diff --directory=armorcore/Kin
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**iOS** *wip*
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```bash
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git clone https://github.com/armory3d/armorpaint_plugins armorcore/Libraries/plugins
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armorcore/Kinc/make ios --from armorcore -g metal
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cp -a build/krom/ armorcore/Deployment
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git apply armorcore/patch/ios_document_picker.diff --directory=armorcore/Kinc
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git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
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armorcore/Kinc/make ios --from armorcore -g metal
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cp -a build/krom/ armorcore/Deployment
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# Open generated Xcode project `build/ArmorPaint.xcodeproj`
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# Set iOS Deployment Target to 11.0
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# Build for device in release mode
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@@ -66,10 +66,10 @@ git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
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**Windows DXR** *wip*
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```bash
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# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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armorcore/Kinc/make --from armorcore -g direct3d12
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git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
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git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc
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git apply armorcore/patch/d3d12_wrap_sampler.diff --directory=armorcore/Kinc
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armorcore/Kinc/make --from armorcore -g direct3d12
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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```
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@@ -77,9 +77,8 @@ git apply armorcore/patch/d3d12_wrap_sampler.diff --directory=armorcore/Kinc
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**Linux VKRT** *wip*
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```bash
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git clone --recursive https://github.com/armory3d/glsl_to_spirv armorcore/Libraries/glsl_to_spirv
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armorcore/Kinc/make --from armorcore -g vulkan --compiler clang --compile
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cd armorcore
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git apply armorcore/patch/vulkan_raytrace.diff --directory=armorcore/Kinc
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armorcore/Kinc/make --from armorcore -g vulkan --compiler clang --compile
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cd armorcore/Deployment
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strip ArmorPaint
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./ArmorPaint ../../build/krom
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@@ -88,8 +87,8 @@ strip ArmorPaint
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**Windows VR** *wip*
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```bash
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# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
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armorcore/Kinc/make --from armorcore -g direct3d11 --vr oculus
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git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
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armorcore/Kinc/make --from armorcore -g direct3d11 --vr oculus
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# Open generated Visual Studio project at `build\ArmorPaint.sln`
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# Build and run for x64 & release
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```
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