Update readme

This commit is contained in:
Lubos Lenco
2022-03-19 17:13:25 +01:00
parent a1e9ef4e6e
commit 7cc77a3f42
+7 -8
View File
@@ -33,18 +33,18 @@ strip ArmorPaint
**macOS**
```bash
git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g metal
cp -a build/krom/ armorcore/Deployment
git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Build and run
```
**Android** *wip*
```bash
git apply armorcore/patch/android_document_picker.diff --directory=armorcore/Kinc
armorcore/Kinc/make android --from armorcore -g opengl --shaderversion 300
cp -r build/krom/* build/ArmorPaint/app/src/main/assets/
git apply armorcore/patch/android_document_picker.diff --directory=armorcore/Kinc
# Manual tweaking is required for now:
# https://github.com/armory3d/armorcore/blob/master/kincfile.js#L68
# Open generated Android Studio project at `build/ArmorPaint`
@@ -54,10 +54,10 @@ git apply armorcore/patch/android_document_picker.diff --directory=armorcore/Kin
**iOS** *wip*
```bash
git clone https://github.com/armory3d/armorpaint_plugins armorcore/Libraries/plugins
armorcore/Kinc/make ios --from armorcore -g metal
cp -a build/krom/ armorcore/Deployment
git apply armorcore/patch/ios_document_picker.diff --directory=armorcore/Kinc
git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
armorcore/Kinc/make ios --from armorcore -g metal
cp -a build/krom/ armorcore/Deployment
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Set iOS Deployment Target to 11.0
# Build for device in release mode
@@ -66,10 +66,10 @@ git apply armorcore/patch/metal_depth.diff --directory=armorcore/Kinc
**Windows DXR** *wip*
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
armorcore/Kinc/make --from armorcore -g direct3d12
git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
git apply armorcore/patch/d3d12_raytrace.diff --directory=armorcore/Kinc
git apply armorcore/patch/d3d12_wrap_sampler.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g direct3d12
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```
@@ -77,9 +77,8 @@ git apply armorcore/patch/d3d12_wrap_sampler.diff --directory=armorcore/Kinc
**Linux VKRT** *wip*
```bash
git clone --recursive https://github.com/armory3d/glsl_to_spirv armorcore/Libraries/glsl_to_spirv
armorcore/Kinc/make --from armorcore -g vulkan --compiler clang --compile
cd armorcore
git apply armorcore/patch/vulkan_raytrace.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g vulkan --compiler clang --compile
cd armorcore/Deployment
strip ArmorPaint
./ArmorPaint ../../build/krom
@@ -88,8 +87,8 @@ strip ArmorPaint
**Windows VR** *wip*
```bash
# Unpack `armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB)
armorcore/Kinc/make --from armorcore -g direct3d11 --vr oculus
git apply armorcore/patch/window_handling.diff --directory=armorcore/Kinc
armorcore/Kinc/make --from armorcore -g direct3d11 --vr oculus
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run for x64 & release
```