Make decal angle turn clockwise
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@@ -159,7 +159,7 @@ class Uniforms {
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if (Config.raw.pressure_angle && pen.down()) {
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angle *= pen.pressure * Config.raw.pressure_sensitivity;
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}
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vec.set(Math.cos(angle), Math.sin(angle), 0);
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vec.set(Math.cos(-angle), Math.sin(-angle), 0);
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return vec;
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}
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case "_texpaintSize": {
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@@ -878,7 +878,7 @@ class UISidebar {
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g.color = kha.Color.fromFloats(1, 1, 1, decalAlpha);
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var angle = (Context.brushAngle + Context.brushNodesAngle) * (Math.PI / 180);
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g.pushRotation(-angle, decalX + psizex / 2, decalY + psizey / 2);
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g.pushRotation(angle, decalX + psizex / 2, decalY + psizey / 2);
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#if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
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g.drawScaledImage(Context.decalImage, decalX, decalY, psizex, psizey);
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#else
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