paint: fix layer merge opacity
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@@ -56,8 +56,9 @@ fun rgb_to_hsv(c: float3): float3 {
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fun layer_merge_frag(input: vert_out): float4 {
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fun layer_merge_frag(input: vert_out): float4 {
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var col0: float4 = sample_lod(tex0, sampler_linear, input.tex, 0.0);
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var col0: float4 = sample_lod(tex0, sampler_linear, input.tex, 0.0);
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var cola: float4 = sample_lod(texa, sampler_linear, input.tex, 0.0);
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var cola: float4 = sample_lod(texa, sampler_linear, input.tex, 0.0);
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var maskr: float = sample_lod(texmask, sampler_linear, input.tex, 0.0).r;
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var str: float = col0.a * constants.opac;
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var str: float = col0.a * constants.opac;
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str *= sample_lod(texmask, sampler_linear, input.tex, 0.0).r;
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str *= maskr;
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if (constants.blending == 101) { // Merging _nor and _pack
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if (constants.blending == 101) { // Merging _nor and _pack
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var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0);
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var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0);
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@@ -93,15 +94,15 @@ fun layer_merge_frag(input: vert_out): float4 {
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}
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}
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if (constants.blending == 0) { // Mix
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if (constants.blending == 0) { // Mix
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return float4(
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return float4(
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lerp3(cola.rgb, col0.rgb, str), max(col0.a, cola.a));
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lerp3(cola.rgb, col0.rgb, str), max(col0.a * maskr, cola.a));
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}
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}
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if (constants.blending == 1) { // Darken
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if (constants.blending == 1) { // Darken
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return float4(
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return float4(
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lerp3(cola.rgb, min3(cola.rgb, col0.rgb), str), max(col0.a, cola.a));
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lerp3(cola.rgb, min3(cola.rgb, col0.rgb), str), max(col0.a * maskr, cola.a));
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}
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}
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if (constants.blending == 2) { // Multiply
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if (constants.blending == 2) { // Multiply
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return float4(
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return float4(
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lerp3(cola.rgb, cola.rgb * col0.rgb, str), max(col0.a, cola.a));
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lerp3(cola.rgb, cola.rgb * col0.rgb, str), max(col0.a * maskr, cola.a));
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}
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}
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if (constants.blending == 3) { // Burn
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if (constants.blending == 3) { // Burn
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return float4(
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return float4(
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@@ -109,28 +110,28 @@ fun layer_merge_frag(input: vert_out): float4 {
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cola.rgb,
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cola.rgb,
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float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - cola.rgb) / col0.rgb,
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float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - cola.rgb) / col0.rgb,
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str),
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str),
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max(col0.a, cola.a));
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max(col0.a * maskr, cola.a));
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}
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}
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if (constants.blending == 4) { // Lighten
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if (constants.blending == 4) { // Lighten
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return float4(
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return float4(
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max3(cola.rgb, col0.rgb * str),
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max3(cola.rgb, col0.rgb * str),
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max(col0.a, cola.a));
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max(col0.a * maskr, cola.a));
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}
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}
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if (constants.blending == 5) { // Screen
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if (constants.blending == 5) { // Screen
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return float4(
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return float4(
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(float3(1.0, 1.0, 1.0) - (float3(1.0 - str, 1.0 - str, 1.0 - str) +
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(float3(1.0, 1.0, 1.0) - (float3(1.0 - str, 1.0 - str, 1.0 - str) +
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str * (float3(1.0, 1.0, 1.0) - col0.rgb)) * (float3(1.0, 1.0, 1.0) - cola.rgb)),
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str * (float3(1.0, 1.0, 1.0) - col0.rgb)) * (float3(1.0, 1.0, 1.0) - cola.rgb)),
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max(col0.a, cola.a));
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max(col0.a * maskr, cola.a));
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}
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}
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if (constants.blending == 6) { // Dodge
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if (constants.blending == 6) { // Dodge
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return float4(
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return float4(
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lerp3(cola.rgb, cola.rgb / (float3(1.0, 1.0, 1.0) - col0.rgb), str),
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lerp3(cola.rgb, cola.rgb / (float3(1.0, 1.0, 1.0) - col0.rgb), str),
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max(col0.a, cola.a));
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max(col0.a * maskr, cola.a));
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}
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}
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if (constants.blending == 7) { // Add
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if (constants.blending == 7) { // Add
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return float4(
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return float4(
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lerp3(cola.rgb, cola.rgb + col0.rgb, str),
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lerp3(cola.rgb, cola.rgb + col0.rgb, str),
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max(col0.a, cola.a));
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max(col0.a * maskr, cola.a));
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}
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}
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////
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////
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