Update shaders
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@@ -110,7 +110,7 @@ if (flags.voxels) {
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project.add_assets("shaders/voxel_hlsl/*.d3d11", { destination: "data/{name}" });
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}
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else {
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project.add_shaders("shaders/voxel_glsl/*.glsl");
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project.add_shaders("shaders/voxel_glsl/*.glsl", { noprocessing: true });
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}
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}
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@@ -1,7 +1,7 @@
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#version 450
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#extension GL_ARB_shader_image_load_store : enable
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#include "../std/conetrace.glsl"
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const int voxelgi_resolution = 256;
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uniform layout(r8) writeonly image3D voxels;
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@@ -1,6 +1,6 @@
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#version 450
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#include "../std/conetrace.glsl"
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const vec3 voxelgi_half_extents = vec3(1, 1, 1);
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uniform mat4 W;
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