diff --git a/base/project.js b/base/project.js index 2e8dbffa..e100941c 100644 --- a/base/project.js +++ b/base/project.js @@ -110,7 +110,7 @@ if (flags.voxels) { project.add_assets("shaders/voxel_hlsl/*.d3d11", { destination: "data/{name}" }); } else { - project.add_shaders("shaders/voxel_glsl/*.glsl"); + project.add_shaders("shaders/voxel_glsl/*.glsl", { noprocessing: true }); } } diff --git a/base/shaders/voxel_glsl/voxel_pos.frag.glsl b/base/shaders/voxel_glsl/voxel_pos.frag.glsl index 16405b6e..15256882 100644 --- a/base/shaders/voxel_glsl/voxel_pos.frag.glsl +++ b/base/shaders/voxel_glsl/voxel_pos.frag.glsl @@ -1,7 +1,7 @@ #version 450 #extension GL_ARB_shader_image_load_store : enable -#include "../std/conetrace.glsl" +const int voxelgi_resolution = 256; uniform layout(r8) writeonly image3D voxels; diff --git a/base/shaders/voxel_glsl/voxel_pos.vert.glsl b/base/shaders/voxel_glsl/voxel_pos.vert.glsl index 889a6d0a..bbb8274d 100644 --- a/base/shaders/voxel_glsl/voxel_pos.vert.glsl +++ b/base/shaders/voxel_glsl/voxel_pos.vert.glsl @@ -1,6 +1,6 @@ #version 450 -#include "../std/conetrace.glsl" +const vec3 voxelgi_half_extents = vec3(1, 1, 1); uniform mat4 W;