Fix split view
This commit is contained in:
@@ -323,7 +323,7 @@ function render_path_base_draw_taa(bufa: string, bufb: string) {
|
||||
|
||||
let skip_taa: bool = context_raw.split_view;
|
||||
if (skip_taa) {
|
||||
render_path_draw_shader("shader_datas/copy_pass/copy_pass");
|
||||
render_path_draw_shader("shader_datas/copy_pass/copyRGBA64_pass");
|
||||
}
|
||||
else {
|
||||
render_path_bind_target("last", "tex2");
|
||||
|
||||
Reference in New Issue
Block a user