Cleanup
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@@ -1,6 +1,5 @@
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function make_particle_mask(kong: node_shader_t) {
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///if arm_physics
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node_shader_add_out(kong, "wpos: float4");
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node_shader_add_constant(kong, "W: float4x4", "_world_matrix");
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node_shader_write_attrib_vert(kong, "output.wpos = constants.W * float4(input.pos.xyz, 1.0);");
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@@ -16,7 +15,4 @@ function make_particle_mask(kong: node_shader_t) {
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node_shader_write_frag(kong, "var str: float = clamp(pow(1.0 / dist * constants.brush_hardness * 0.2, 4.0), 0.0, 1.0) * opacity;");
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node_shader_write_frag(kong, "if (constants.particle_hit.x == 0.0 && constants.particle_hit.y == 0.0 && constants.particle_hit.z == 0.0) { str = 0.0; }");
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node_shader_write_frag(kong, "if (str == 0.0) { discard; }");
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///else
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node_shader_write_frag(kong, "var str: float = 0.0;");
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///end
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}
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