Remove g4
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@@ -149,7 +149,7 @@ function make_mesh_run(data: material_t, layer_pass: i32 = 0): node_shader_conte
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}
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frag.vvec = true;
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///if (arm_direct3d11 || arm_direct3d12 || arm_metal || arm_vulkan)
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///if (arm_direct3d12 || arm_metal || arm_vulkan)
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node_shader_write(frag, "mat3 TBN = cotangent_frame(n, vvec, tex_coord);");
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///else
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node_shader_write(frag, "mat3 TBN = cotangent_frame(n, -vvec, tex_coord);");
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