Lab fixes
This commit is contained in:
@@ -24,15 +24,15 @@ function make_material_parse_mesh_material() {
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let con: node_shader_context_t = make_mesh_run(mm);
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let scon: shader_context_t = shader_context_create(con.data);
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let override_context: _shader_override_t = {};
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scon._.override_context = override_context;
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if (con.frag.shared_samplers.length > 0) {
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let sampler: string = con.frag.shared_samplers[0];
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scon._.override_context.shared_sampler = substring(sampler, string_last_index_of(sampler, " ") + 1, sampler.length);
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}
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// if (con.frag.shared_samplers.length > 0) {
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// let sampler: string = con.frag.shared_samplers[0];
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// override_context.shared_sampler = substring(sampler, string_last_index_of(sampler, " ") + 1, sampler.length);
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// }
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if (!context_raw.texture_filter) {
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scon._.override_context.filter = "point";
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override_context.filter = "point";
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}
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scon._.override_context.addressing = "repeat";
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override_context.addressing = "repeat";
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scon._.override_context = override_context;
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array_push(m._.shader.contexts, scon);
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array_push(m._.shader._.contexts, scon);
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@@ -105,8 +105,8 @@ function make_material_parse_paint_material() {
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}
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let override_context: _shader_override_t = {};
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override_context.addressing = "repeat";
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scon2._.override_context = override_context;
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scon2._.override_context.addressing = "repeat";
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let mcon3: material_context_t = material_context_create(mcon2);
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array_push(m._.shader.contexts, scon2);
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@@ -51,7 +51,7 @@ function inpaint_node_init() {
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function inpaint_node_button(node_id: i32) {
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let node: ui_node_t = ui_get_node(ui_nodes_get_canvas(true).nodes, node_id);
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inpaint_node_auto = node.buttons[0].default_value == 0 ? false : true;
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inpaint_node_auto = node.buttons[0].default_value[0] == 0 ? false : true;
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if (!inpaint_node_auto) {
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let inpaint_node_strength_handle: ui_handle_t = ui_handle(__ID__);
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@@ -127,7 +127,7 @@ function inpaint_node_sd_inpaint(image: image_t, mask: image_t): image_t {
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inpaint_node_init();
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let bytes_img: buffer_t = image_get_pixels(mask);
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let u8: buffer_t = bytes_img;
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let u8_img: buffer_t = bytes_img;
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let f32mask: f32_array_t = f32_array_create(4 * 64 * 64);
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let vae_encoder_blob: buffer_t = data_get_blob("models/sd_vae_encoder.quant.onnx");
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@@ -142,7 +142,7 @@ function inpaint_node_sd_inpaint(image: image_t, mask: image_t): image_t {
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// let j = (yy * step * mask.width + xx * step) + (y * 512 * mask.width + x * 512);
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let step: i32 = math_floor(mask.width / 64);
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let j: i32 = (yy * step * mask.width + xx * step);
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let f: f32 = u8[j] / 255.0;
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let f: f32 = u8_img[j] / 255.0;
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let i: i32 = yy * 64 + xx;
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f32mask[i ] = f;
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f32mask[i + 64 * 64 ] = f;
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@@ -30,7 +30,7 @@ function text_to_photo_node_get_cached_image(self: text_to_photo_node_t): image_
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function text_to_photo_node_button(node_id: i32) {
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let node: ui_node_t = ui_get_node(ui_nodes_get_canvas(true).nodes, node_id);
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text_to_photo_node_tiling = node.buttons[0].default_value == 0 ? false : true;
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text_to_photo_node_tiling = node.buttons[0].default_value[0] == 0 ? false : true;
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text_to_photo_node_prompt = ui_text_area(ui_handle(__ID__), ui_align_t.LEFT, true, tr("prompt"), true);
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node.buttons[1].height = string_split(text_to_photo_node_prompt, "\n").length;
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}
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@@ -249,7 +249,7 @@ function text_to_photo_node_vae_decoder(latents: f32_array_t, upscale: bool): im
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latents[i] = 1.0 / 0.18215 * latents[i];
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}
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let tensors: buffer_t[] = [buffer_create_from_raw(latents.buffer, latents.length)];
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let tensors: buffer_t[] = [buffer_create_from_raw(latents.buffer, latents.length * 4)];
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let input_shape: i32_array_t[] = [];
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let input_shape0: i32[] = [1, 4, 64, 64];
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array_push(input_shape, input_shape0);
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@@ -27,7 +27,7 @@ function tiling_node_init() {
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function tiling_node_button(node_id: i32) {
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let node: ui_node_t = ui_get_node(ui_nodes_get_canvas(true).nodes, node_id);
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tiling_node_auto = node.buttons[0].default_value == 0 ? false : true;
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tiling_node_auto = node.buttons[0].default_value[0] == 0 ? false : true;
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if (!tiling_node_auto) {
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let tiling_node_strength_handle: ui_handle_t = ui_handle(__ID__);
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if (tiling_node_strength_handle.init) {
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@@ -64,7 +64,7 @@ function upscale_node_do_tile(source: image_t): image_t {
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f32a[i + size1w * size1w * 2] = (u8a[i * 4 + 2] / 255);
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}
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let tensors: buffer_t[] = [buffer_create_from_raw(f32a.buffer, f32a.length)];
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let tensors: buffer_t[] = [buffer_create_from_raw(f32a.buffer, f32a.length * 4)];
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let input_shape: i32_array_t[] = [];
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let input_shape0: i32[] = [1, 3, size1w, size1h];
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array_push(input_shape, input_shape0);
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@@ -55,7 +55,7 @@ function variance_node_get_as_image(self: variance_node_t, from: i32): image_t {
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iron_g4_swap_buffers();
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let vae_encoder_blob: buffer_t = data_get_blob("models/sd_vae_encoder.quant.onnx");
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let tensors: buffer_t[] = [buffer_create_from_raw(f32a.buffer, f32a.length)];
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let tensors: buffer_t[] = [buffer_create_from_raw(f32a.buffer, f32a.length * 4)];
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let input_shape: i32_array_t[] = [];
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let input_shape0: i32[] = [1, 3, 512, 512];
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array_push(input_shape, input_shape0);
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@@ -205,7 +205,12 @@ function render_path_paint_draw_cursor(mx: f32, my: f32, radius: f32, tint_r: f3
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help_mat = mat4_inv(scene_camera.vp);
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g4_set_mat(base_cursor_inv_vp, help_mat);
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///if (arm_metal || arm_vulkan)
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let vs: vertex_structure_t[] = [{ name: "tex", data: "short2norm" }];
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let vs: vertex_element_t[] = [
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{
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name: "tex",
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data: "short2norm"
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}
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];
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g4_set_vertex_buffer(mesh_data_get(geom, vs));
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///else
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g4_set_vertex_buffer(geom._.vertex_buffer);
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@@ -75,8 +75,7 @@ function ui_nodes_ext_draw_buttons(ew: f32, start_y: f32) {
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g4_draw();
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g4_end();
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let is_float_node: bool = true;
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// brush_output_node_inst.base.inputs[channel_type_t.HEIGHT].node.get != float_node_get
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let is_float_node: bool = brush_output_node_inst.base.inputs[channel_type_t.HEIGHT].node.base.get == float_node_get;
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if (ui_header_worktab.position == space_type_t.SPACE3D && !is_float_node) {
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@@ -823,7 +823,8 @@ function ui_base_update() {
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if (mouse_started()) {
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if (context_raw.particle_timer != null) {
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tween_stop(context_raw.particle_timer);
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context_raw.particle_timer.done(context_raw.particle_timer.done_data);
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let timer: tween_anim_t = context_raw.particle_timer;
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timer.done(timer.done_data);
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context_raw.particle_timer = null;
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}
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history_push_undo = true;
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