Cleanup
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@@ -1,25 +0,0 @@
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Copyright (c) 2019 Embark Studios
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Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without
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limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software
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is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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@@ -17,7 +17,6 @@ package arm;
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@:enum abstract SpaceType(Int) from Int to Int {
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var SpacePaint = 0;
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// var SpaceSculpt = 0;
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var SpaceMaterial = 1;
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var SpaceBake = 2;
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}
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@@ -5,7 +5,6 @@ class Strings {
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public static function error1(): String { return tr("Error: Unknown asset format"); }
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public static function error2(): String { return tr("Error: Could not locate texture"); }
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public static function error3(): String { return tr("Error: Failed to read mesh data"); }
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// public static function error4(): String { return tr("Error: Mesh has no UVs, generating defaults"); }
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public static function error5(): String { return tr("Error: Check internet connection to access the cloud"); }
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public static function info0(): String { return tr("Info: Asset already imported"); }
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}
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+3
-3
@@ -17,10 +17,10 @@ project.addSources("Sources");
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project.addLibrary("iron");
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project.addLibrary("zui");
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project.addLibrary("armorbase");
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project.addShaders("Shaders/*.glsl", { embed: snapshot});
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project.addShaders("armorcore/Shaders/*.glsl", { embed: snapshot});
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project.addShaders("Shaders/*.glsl", { embed: snapshot });
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project.addShaders("armorcore/Shaders/*.glsl", { embed: snapshot });
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project.addAssets("Assets/*", { destination: "data/{name}", embed: snapshot });
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project.addShaders("Libraries/armorbase/Shaders/common/*.glsl", { embed: snapshot});
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project.addShaders("Libraries/armorbase/Shaders/common/*.glsl", { embed: snapshot });
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project.addAssets("Libraries/armorbase/Assets/common/*", { destination: "data/{name}", embed: snapshot });
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if (!snapshot) {
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project.addDefine("arm_noembed");
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