Preserve scale for set view
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@@ -37,7 +37,8 @@ class ViewportUtil {
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}
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public static function setView(x:Float, y:Float, z:Float, rx:Float, ry:Float, rz:Float) {
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UITrait.inst.selectedObject.transform.reset();
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UITrait.inst.selectedObject.transform.rot.set(0, 0, 0, 1);
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UITrait.inst.selectedObject.transform.dirty = true;
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var scene = iron.Scene.active;
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var cam = scene.camera;
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var dist = cam.transform.loc.length();
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