Remove g4
This commit is contained in:
@@ -752,7 +752,7 @@ static void cmd(struct android_app *app, int32_t cmd) {
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}
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else {
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initDisplay();
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kinc_g4_swap_buffers();
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kinc_g5_swap_buffers();
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}
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updateAppForegroundStatus(true, appIsForeground);
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@@ -1,7 +1,7 @@
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#include <kinc/backend/system_microsoft.h>
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bool kinc_g5_transposeMat = false;
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bool kinc_g5_transpose_mat = false;
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void kinc_g5_constant_buffer_init(kinc_g5_constant_buffer_t *buffer, int size) {
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buffer->impl.mySize = size;
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@@ -8,5 +8,3 @@ typedef struct {
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int lastCount;
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int mySize;
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} ConstantBuffer5Impl;
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extern bool kinc_g5_transposeMat;
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@@ -3,7 +3,7 @@
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id getMetalDevice(void);
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bool kinc_g5_transposeMat = true;
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bool kinc_g5_transpose_mat = true;
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void kinc_g5_constant_buffer_init(kinc_g5_constant_buffer_t *buffer, int size) {
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buffer->impl.mySize = size;
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@@ -3,7 +3,7 @@
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bool memory_type_from_properties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex);
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bool kinc_g5_transposeMat = true;
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bool kinc_g5_transpose_mat = true;
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static void createUniformBuffer(VkBuffer *buf, VkMemoryAllocateInfo *mem_alloc, VkDeviceMemory *mem, VkDescriptorBufferInfo *buffer_info, int size) {
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VkBufferCreateInfo buf_info;
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@@ -1,7 +1,7 @@
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#include <kinc/graphics5/constantbuffer.h>
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#include <stdlib.h>
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bool kinc_g5_transposeMat = false;
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bool kinc_g5_transpose_mat = false;
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void kinc_g5_constant_buffer_init(kinc_g5_constant_buffer_t *buffer, int size) {
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@@ -468,7 +468,7 @@ void _update(void *data) {
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kinc_g4_begin(0);
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iron_update();
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kinc_g4_end(0);
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kinc_g4_swap_buffers();
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kinc_g5_swap_buffers();
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}
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char *_copy(void *data) {
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@@ -2029,7 +2029,7 @@ void iron_g4_end() {
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void iron_g4_swap_buffers() {
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kinc_g4_end(0);
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kinc_g4_swap_buffers();
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kinc_g5_swap_buffers();
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kinc_g4_begin(0);
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}
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@@ -1 +0,0 @@
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#include "commandlist.h"
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@@ -1,27 +1,23 @@
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#pragma once
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#include <stddef.h>
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#include <kinc/global.h>
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#include <kinc/backend/graphics5/commandlist.h>
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#include "rendertarget.h"
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#include "texture.h"
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#include "pipeline.h"
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#include <kinc/backend/graphics5/commandlist.h>
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#include <stddef.h>
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/*! \file commandlist.h
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\brief Contains functions for building command-lists to send commands to the GPU.
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*/
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#define KINC_G5_CLEAR_COLOR 1
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#define KINC_G5_CLEAR_DEPTH 2
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struct kinc_g5_compute_shader;
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struct kinc_g5_constant_buffer;
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struct kinc_g5_index_buffer;
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struct kinc_g5_vertex_buffer;
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struct kinc_g5_pipeline;
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struct kinc_g5_render_target;
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struct kinc_g5_texture;
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struct kinc_g5_vertex_buffer;
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struct kinc_g5_render_target;
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typedef struct kinc_g5_command_list {
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CommandList5Impl impl;
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@@ -1,34 +0,0 @@
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#include <kinc/graphics5/compute.h>
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#include <kinc/graphics5/graphics.h>
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#include <kinc/graphics5/rendertarget.h>
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#include <kinc/graphics5/texture.h>
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#include <kinc/image.h>
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#include <kinc/log.h>
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#include <kinc/math/core.h>
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#include <stdio.h>
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#include <string.h>
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extern kinc_g5_command_list_t commandList;
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void kinc_g4_compute_shader_init(kinc_g4_compute_shader *shader, void *source, int length) {
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kinc_g5_compute_shader_init(&shader->impl.shader, source, length);
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}
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void kinc_g4_compute_shader_destroy(kinc_g4_compute_shader *shader) {
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kinc_g5_compute_shader_destroy(&shader->impl.shader);
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}
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kinc_g4_constant_location_t kinc_g4_compute_shader_get_constant_location(kinc_g4_compute_shader *shader, const char *name) {
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kinc_g4_constant_location_t location;
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location.impl._location = kinc_g5_compute_shader_get_constant_location(&shader->impl.shader, name);
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return location;
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}
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kinc_g4_texture_unit_t kinc_g4_compute_shader_get_texture_unit(kinc_g4_compute_shader *shader, const char *name) {
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kinc_g5_texture_unit_t g5_unit = kinc_g5_compute_shader_get_texture_unit(&shader->impl.shader, name);
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kinc_g4_texture_unit_t g4_unit;
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for (int i = 0; i < KINC_G4_SHADER_TYPE_COUNT; ++i) {
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g4_unit.stages[i] = g5_unit.stages[i];
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}
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return g4_unit;
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}
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@@ -12,23 +12,7 @@ typedef struct kinc_g5_compute_shader {
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kinc_g5_compute_shader_impl impl;
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} kinc_g5_compute_shader;
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typedef struct kinc_g4_compute_shader_impl {
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kinc_g5_compute_shader shader;
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} kinc_g4_compute_shader_impl;
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struct kinc_g4_texture;
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struct kinc_g4_render_target;
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typedef struct kinc_g4_compute_shader {
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kinc_g4_compute_shader_impl impl;
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} kinc_g4_compute_shader;
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void kinc_g5_compute_shader_init(kinc_g5_compute_shader *shader, void *source, int length);
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void kinc_g5_compute_shader_destroy(kinc_g5_compute_shader *shader);
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kinc_g5_constant_location_t kinc_g5_compute_shader_get_constant_location(kinc_g5_compute_shader *shader, const char *name);
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kinc_g5_texture_unit_t kinc_g5_compute_shader_get_texture_unit(kinc_g5_compute_shader *shader, const char *name);
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void kinc_g4_compute_shader_init(kinc_g4_compute_shader *shader, void *source, int length);
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void kinc_g4_compute_shader_destroy(kinc_g4_compute_shader *shader);
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kinc_g4_constant_location_t kinc_g4_compute_shader_get_constant_location(kinc_g4_compute_shader *shader, const char *name);
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kinc_g4_texture_unit_t kinc_g4_compute_shader_get_texture_unit(kinc_g4_compute_shader *shader, const char *name);
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@@ -71,7 +71,7 @@ void kinc_g5_constant_buffer_set_bool(kinc_g5_constant_buffer_t *buffer, int off
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ints[0] = value ? 1 : 0;
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}
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static void set_matrix3(uint8_t *constants, int offset, kinc_matrix3x3_t *value) {
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static void kinc_internal_set_matrix3(uint8_t *constants, int offset, kinc_matrix3x3_t *value) {
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float *floats = (float *)(&constants[offset]);
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for (int y = 0; y < 3; ++y) {
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for (int x = 0; x < 3; ++x) {
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@@ -81,17 +81,17 @@ static void set_matrix3(uint8_t *constants, int offset, kinc_matrix3x3_t *value)
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}
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void kinc_g5_constant_buffer_set_matrix3(kinc_g5_constant_buffer_t *buffer, int offset, kinc_matrix3x3_t *value) {
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if (kinc_g5_transposeMat) {
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if (kinc_g5_transpose_mat) {
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kinc_matrix3x3_t m = *value;
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kinc_matrix3x3_transpose(&m);
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set_matrix3(buffer->data, offset, &m);
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kinc_internal_set_matrix3(buffer->data, offset, &m);
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}
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else {
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set_matrix3(buffer->data, offset, value);
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kinc_internal_set_matrix3(buffer->data, offset, value);
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}
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}
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static void set_matrix4(uint8_t *constants, int offset, kinc_matrix4x4_t *value) {
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static void kinc_internal_set_matrix4(uint8_t *constants, int offset, kinc_matrix4x4_t *value) {
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float *floats = (float *)(&constants[offset]);
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for (int y = 0; y < 4; ++y) {
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for (int x = 0; x < 4; ++x) {
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@@ -101,12 +101,12 @@ static void set_matrix4(uint8_t *constants, int offset, kinc_matrix4x4_t *value)
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}
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void kinc_g5_constant_buffer_set_matrix4(kinc_g5_constant_buffer_t *buffer, int offset, kinc_matrix4x4_t *value) {
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if (kinc_g5_transposeMat) {
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if (kinc_g5_transpose_mat) {
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kinc_matrix4x4_t m = *value;
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kinc_matrix4x4_transpose(&m);
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set_matrix4(buffer->data, offset, &m);
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kinc_internal_set_matrix4(buffer->data, offset, &m);
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}
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else {
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set_matrix4(buffer->data, offset, value);
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kinc_internal_set_matrix4(buffer->data, offset, value);
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}
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}
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@@ -34,4 +34,4 @@ void kinc_g5_constant_buffer_set_floats(kinc_g5_constant_buffer_t *buffer, int o
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void kinc_g5_constant_buffer_set_matrix3(kinc_g5_constant_buffer_t *buffer, int offset, kinc_matrix3x3_t *value);
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void kinc_g5_constant_buffer_set_matrix4(kinc_g5_constant_buffer_t *buffer, int offset, kinc_matrix4x4_t *value);
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extern bool kinc_g5_transposeMat;
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extern bool kinc_g5_transpose_mat;
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@@ -1,9 +1,7 @@
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#include "pipeline.c.h"
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#include "commandlist.c.h"
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#include "constantbuffer.c.h"
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#include "graphics.c.h"
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#include "compute.c.h"
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#include "indexbuffer.c.h"
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#include "vertexbuffer.c.h"
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#include "rendertarget.c.h"
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#include "texture.c.h"
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#include "vertexbuffer.c.h"
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@@ -1,34 +1,24 @@
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#include <kinc/graphics5/graphics.h>
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#include "graphics.h"
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#include <assert.h>
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#include <string.h>
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#include <kinc/system.h>
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#include <kinc/window.h>
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#include <kinc/color.h>
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#include <kinc/graphics5/indexbuffer.h>
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#include <kinc/graphics5/pipeline.h>
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#include <kinc/graphics5/rendertarget.h>
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#include <kinc/graphics5/texture.h>
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#include <kinc/graphics5/vertexbuffer.h>
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#include <kinc/graphics5/commandlist.h>
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#include <kinc/graphics5/compute.h>
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#include <kinc/graphics5/constantbuffer.h>
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#include <kinc/io/filereader.h>
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#include <kinc/math/core.h>
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#include <kinc/math/matrix.h>
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#include <kinc/system.h>
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#include <assert.h>
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#include <string.h>
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#include <kinc/graphics5/indexbuffer.h>
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#include <kinc/graphics5/vertexbuffer.h>
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#include <kinc/graphics5/pipeline.h>
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#include <kinc/graphics5/rendertarget.h>
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#include <kinc/graphics5/texture.h>
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#include <kinc/graphics5/commandlist.h>
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#include <kinc/graphics5/compute.h>
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#include <kinc/graphics5/constantbuffer.h>
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void samplers_reset(void);
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bool kinc_g5_texture_unit_equals(kinc_g5_texture_unit_t *unit1, kinc_g5_texture_unit_t *unit2) {
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for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
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if (unit1->stages[i] != unit2->stages[i]) {
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return false;
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}
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}
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return true;
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}
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kinc_g5_command_list_t commandList;
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bool waitAfterNextDraw = false;
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static kinc_g5_constant_buffer_t vertexConstantBuffer;
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@@ -38,18 +28,6 @@ static kinc_g5_constant_buffer_t computeConstantBuffer;
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#define constantBufferMultiply 100
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static int constantBufferIndex = 0;
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void kinc_g4_internal_init(void) {
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kinc_g5_internal_init();
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}
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void kinc_g4_internal_destroy(void) {
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kinc_g5_internal_destroy();
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}
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void kinc_g4_internal_destroy_window(int window) {
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kinc_g5_internal_destroy_window(window);
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}
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#define bufferCount 2
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#define renderTargetCount 8
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@@ -105,6 +83,27 @@ typedef struct render_state {
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static render_state current_state;
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bool kinc_g5_texture_unit_equals(kinc_g5_texture_unit_t *unit1, kinc_g5_texture_unit_t *unit2) {
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for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
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if (unit1->stages[i] != unit2->stages[i]) {
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return false;
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}
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}
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return true;
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}
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void kinc_g4_internal_init(void) {
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kinc_g5_internal_init();
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}
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void kinc_g4_internal_destroy(void) {
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kinc_g5_internal_destroy();
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}
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void kinc_g4_internal_destroy_window(int window) {
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kinc_g5_internal_destroy_window(window);
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}
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void kinc_g4_on_g5_internal_resize(int window, int width, int height) {
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windows[window].resized = true;
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}
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@@ -315,13 +314,9 @@ void kinc_g4_begin(int window) {
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samplers_reset();
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// commandList = new Graphics5::CommandList;
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kinc_g5_command_list_begin(&commandList);
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// Currently we do not necessarily wait at the end of a frame so for now it's endDraw
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// constantBufferIndex = 0;
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// kinc_g5_constant_buffer_lock(&vertexConstantBuffer, 0, constantBufferSize);
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// kinc_g5_constant_buffer_lock(&fragmentConstantBuffer, 0, constantBufferSize);
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endDraw(false);
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kinc_g5_command_list_framebuffer_to_render_target_barrier(&commandList, &windows[current_window].framebuffers[windows[current_window].currentBuffer]);
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@@ -360,22 +355,12 @@ void kinc_g4_end(int window) {
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kinc_g5_command_list_end(&commandList);
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kinc_g5_command_list_execute(&commandList);
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// delete commandList;
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// commandList = nullptr;
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kinc_g5_end(window);
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// to support doing work after kinc_g4_end and before kinc_g4_begin
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kinc_g5_command_list_begin(&commandList);
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}
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bool kinc_g4_swap_buffers(void) {
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return kinc_g5_swap_buffers();
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}
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void kinc_g4_flush(void) {
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kinc_g5_flush();
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}
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void kinc_g4_set_int(kinc_g4_constant_location_t location, int value) {
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if (location.impl._location.impl.vertexOffset >= 0)
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kinc_g5_constant_buffer_set_int(&vertexConstantBuffer, location.impl._location.impl.vertexOffset, value);
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@@ -596,10 +581,6 @@ void kinc_g4_set_texture(kinc_g4_texture_unit_t unit, kinc_g4_texture_t *texture
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kinc_g5_command_list_set_texture(&commandList, g5_unit, &texture->impl._texture);
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}
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int kinc_g4_max_bound_textures(void) {
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return kinc_g5_max_bound_textures();
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}
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void kinc_g4_set_pipeline(kinc_g4_pipeline_t *pipeline) {
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kinc_g5_pipeline_t *g5_pipeline = &pipeline->impl._pipeline;
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current_state.pipeline = g5_pipeline;
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@@ -664,10 +645,9 @@ void kinc_g4_render_target_use_depth_as_texture(kinc_g4_render_target_t *render_
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kinc_g5_command_list_set_texture_from_render_target_depth(&commandList, g5_unit, &render_target->impl._renderTarget);
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}
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void kinc_g4_set_compute_shader(kinc_g4_compute_shader *shader) {
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kinc_g5_compute_shader *g5_shader = &shader->impl.shader;
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current_state.compute_shader = g5_shader;
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kinc_g5_command_list_set_compute_shader(&commandList, g5_shader);
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void kinc_g5_set_compute_shader(kinc_g5_compute_shader *shader) {
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current_state.compute_shader = shader;
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kinc_g5_command_list_set_compute_shader(&commandList, shader);
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}
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void kinc_g4_compute(int x, int y, int z) {
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@@ -16,6 +16,9 @@
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\brief Contains the base G5-functionality.
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*/
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#define KINC_G5_CLEAR_COLOR 1
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#define KINC_G5_CLEAR_DEPTH 2
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bool kinc_g5_supports_raytracing(void);
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int kinc_g5_max_bound_textures(void);
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void kinc_g5_flush(void);
|
||||
@@ -28,7 +31,6 @@ void kinc_g5_internal_init_window(int window, int depth_buffer_bits, bool vsync)
|
||||
void kinc_g5_internal_destroy_window(int window);
|
||||
void kinc_g5_internal_destroy(void);
|
||||
|
||||
struct kinc_g4_compute_shader;
|
||||
struct kinc_g4_pipeline;
|
||||
struct kinc_g4_render_target;
|
||||
struct kinc_g4_texture;
|
||||
@@ -65,11 +67,8 @@ typedef enum kinc_g4_usage {
|
||||
KINC_G4_USAGE_READABLE
|
||||
} kinc_g4_usage_t;
|
||||
|
||||
int kinc_g4_max_bound_textures(void);
|
||||
void kinc_g4_flush(void);
|
||||
void kinc_g4_begin(int window);
|
||||
void kinc_g4_end(int window);
|
||||
bool kinc_g4_swap_buffers(void);
|
||||
|
||||
#define KINC_G4_CLEAR_COLOR 1
|
||||
#define KINC_G4_CLEAR_DEPTH 2
|
||||
@@ -101,7 +100,6 @@ void kinc_g4_set_texture_mipmap_filter(struct kinc_g4_texture_unit unit, kinc_g4
|
||||
void kinc_g4_restore_render_target(void);
|
||||
void kinc_g4_set_render_targets(struct kinc_g4_render_target **targets, int count);
|
||||
void kinc_g4_set_texture(struct kinc_g4_texture_unit unit, struct kinc_g4_texture *texture);
|
||||
void kinc_g4_set_compute_shader(struct kinc_g4_compute_shader *shader);
|
||||
void kinc_g4_compute(int x, int y, int z);
|
||||
|
||||
void kinc_g4_internal_init(void);
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include <kinc/image.h>
|
||||
#include <kinc/backend/graphics5/texture.h>
|
||||
#include <kinc/graphics5/pipeline.h>
|
||||
#include <kinc/graphics5/texture.h>
|
||||
|
||||
/*! \file texture.h
|
||||
\brief Provides functions for handling textures.
|
||||
@@ -26,8 +25,6 @@ typedef struct {
|
||||
bool _uploaded;
|
||||
} kinc_g4_texture_impl_t;
|
||||
|
||||
typedef kinc_image_t kinc_g4_image_t;
|
||||
|
||||
typedef struct kinc_g4_texture {
|
||||
int tex_width;
|
||||
int tex_height;
|
||||
|
||||
@@ -31,7 +31,7 @@ void kinc_g4_vertex_buffer_destroy(kinc_g4_vertex_buffer_t *buffer) {
|
||||
}
|
||||
}
|
||||
|
||||
static void prepareLock(kinc_g4_vertex_buffer_t *buffer) {
|
||||
static void kinc_internal_prepare_lock(kinc_g4_vertex_buffer_t *buffer) {
|
||||
++buffer->impl._currentIndex;
|
||||
if (buffer->impl._currentIndex >= buffer->impl._multiple - 1) {
|
||||
waitAfterNextDraw = true;
|
||||
@@ -42,12 +42,12 @@ static void prepareLock(kinc_g4_vertex_buffer_t *buffer) {
|
||||
}
|
||||
|
||||
float *kinc_g4_vertex_buffer_lock_all(kinc_g4_vertex_buffer_t *buffer) {
|
||||
prepareLock(buffer);
|
||||
kinc_internal_prepare_lock(buffer);
|
||||
return kinc_g5_vertex_buffer_lock_all(&buffer->impl._buffer[buffer->impl._currentIndex]);
|
||||
}
|
||||
|
||||
float *kinc_g4_vertex_buffer_lock(kinc_g4_vertex_buffer_t *buffer, int start, int count) {
|
||||
prepareLock(buffer);
|
||||
kinc_internal_prepare_lock(buffer);
|
||||
return kinc_g5_vertex_buffer_lock(&buffer->impl._buffer[buffer->impl._currentIndex], start, count);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <kinc/global.h>
|
||||
#include "vertexstructure.h"
|
||||
#include <kinc/backend/graphics5/vertexbuffer.h>
|
||||
#include <kinc/graphics5/vertexbuffer.h>
|
||||
#include "graphics.h"
|
||||
#include <stdbool.h>
|
||||
#include <kinc/graphics5/graphics.h>
|
||||
#include <kinc/graphics5/vertexstructure.h>
|
||||
|
||||
/*! \file vertexbuffer.h
|
||||
\brief Provides functions for setting up and using vertex-buffers.
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <kinc/global.h>
|
||||
#include <kinc/graphics5/vertexstructure.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
/*! \file vertexstructure.h
|
||||
@@ -127,11 +126,3 @@ static inline int kinc_g4_vertex_data_size(kinc_g4_vertex_data_t data) {
|
||||
|
||||
void kinc_g4_vertex_structure_init(kinc_g4_vertex_structure_t *structure);
|
||||
void kinc_g4_vertex_structure_add(kinc_g4_vertex_structure_t *structure, const char *name, kinc_g4_vertex_data_t data);
|
||||
|
||||
static inline void kinc_g5_vertex_structure_init(kinc_g5_vertex_structure_t *structure) {
|
||||
kinc_g4_vertex_structure_init(structure);
|
||||
}
|
||||
|
||||
static inline void kinc_g5_vertex_structure_add(kinc_g5_vertex_structure_t *structure, const char *name, kinc_g5_vertex_data_t data) {
|
||||
kinc_g4_vertex_structure_add(structure, name, data);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user