Improve ui scale
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@@ -22,7 +22,7 @@ class TabBrushes {
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}
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if (ui.button("Nodes")) UITrait.inst.showBrushNodes();
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var slotw = ui.SCALE > 1 ? 102 : 51;
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var slotw = Std.int(51 * ui.SCALE);
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var num = Std.int(UITrait.inst.windowW / slotw);
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for (row in 0...Std.int(Math.ceil(Project.brushes.length / num))) {
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@@ -31,7 +31,7 @@ class TabBrushes {
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if (row > 0) ui._y += 6;
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for (j in 0...num) {
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var imgw = ui.SCALE > 1 ? 100 : 50;
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var imgw = Std.int(50 * ui.SCALE);
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var i = j + row * num;
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if (i >= Project.brushes.length) {
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@:privateAccess ui.endElement(imgw);
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@@ -72,7 +72,7 @@ class TabMaterials {
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}
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else if (ui.isHovered) ui.tooltip("Show Node Editor (TAB)");
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var slotw = ui.SCALE > 1 ? 102 : 51;
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var slotw = Std.int(51 * ui.SCALE);
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var num = Std.int(UITrait.inst.windowW / slotw);
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for (row in 0...Std.int(Math.ceil(materials.length / num))) {
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@@ -81,7 +81,7 @@ class TabMaterials {
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if (row > 0) ui._y += 6;
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for (j in 0...num) {
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var imgw = ui.SCALE > 1 ? 100 : 50;
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var imgw = Std.int(50 * ui.SCALE);
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var i = j + row * num;
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if (i >= materials.length) {
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@:privateAccess ui.endElement(imgw);
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@@ -28,7 +28,7 @@ class TabTextures {
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if (Project.assets.length > 0) {
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var slotw = ui.SCALE > 1 ? 102 : 51;
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var slotw = Std.int(51 * ui.SCALE);
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var num = Std.int(UITrait.inst.windowW / slotw);
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for (i in 0...Project.assets.length) {
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@@ -26,6 +26,7 @@ class UINodes {
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public var show = false;
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public var defaultWindowW = 0;
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public var defaultWindowH = 0;
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public var wx:Int;
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public var wy:Int;
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public var ww:Int;
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@@ -195,12 +196,14 @@ class UINodes {
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if (!App.uienabled) return;
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var kb = Input.getKeyboard();
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if (defaultWindowW == 0) defaultWindowW = Std.int(iron.App.w() / 2);
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if (defaultWindowH == 0) defaultWindowH = Std.int(iron.App.h() / 2);
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wx = Std.int(iron.App.w()) + UITrait.inst.toolbarw;
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wy = UITrait.inst.headerh * 2;
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if (UIView2D.inst.show) {
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wy += Std.int(iron.App.h() / 2);
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wy += iron.App.h() - defaultWindowH;
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}
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if (defaultWindowW == 0) defaultWindowW = Std.int(iron.App.w() / 2);
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var ww = defaultWindowW;
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var mx = mouse.x + App.x();
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var my = mouse.y + App.y();
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@@ -352,8 +355,8 @@ class UINodes {
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var ew = Std.int(ui.ELEMENT_W() * 0.7);
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wh = iron.App.h();
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if (UIView2D.inst.show) {
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wh = Std.int(iron.App.h() / 2);
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wy += Std.int(iron.App.h() / 2);
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wh = defaultWindowH;
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wy = iron.App.h() - defaultWindowH + UITrait.inst.headerh * 2;
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}
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if (ui.window(hwnd, wx, wy, ww, wh)) {
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@@ -72,6 +72,10 @@ class UITrait {
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var borderStarted = 0;
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var borderHandle:Handle = null;
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public var defaultEnvmap:Image = null;
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public var defaultIrradiance:kha.arrays.Float32Array = null;
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public var defaultRadiance:Image = null;
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public var defaultRadianceMipmaps:Array<Image> = null;
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public var savedEnvmap:Image = null;
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public var emptyEnvmap:Image = null;
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public var previewEnvmap:Image = null;
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@@ -305,6 +309,10 @@ class UITrait {
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var world = Scene.active.world;
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if (savedEnvmap == null) {
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savedEnvmap = world.envmap;
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defaultEnvmap = world.envmap;
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defaultIrradiance = world.probe.irradiance;
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defaultRadiance = world.probe.radiance;
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defaultRadianceMipmaps = world.probe.radianceMipmaps;
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}
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world.envmap = showEnvmap ? savedEnvmap : emptyEnvmap;
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Context.ddirty = 1;
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@@ -584,9 +592,16 @@ class UITrait {
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if (borderHandle != null) {
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if (borderHandle == UINodes.inst.hwnd || borderHandle == UIView2D.inst.hwnd) {
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UINodes.inst.defaultWindowW -= Std.int(mouse.movementX);
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if (UINodes.inst.defaultWindowW < 32) UINodes.inst.defaultWindowW = 32;
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else if (UINodes.inst.defaultWindowW > kha.System.windowWidth() * 0.7) UINodes.inst.defaultWindowW = Std.int(kha.System.windowWidth() * 0.7);
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if (borderStarted == 0) {
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UINodes.inst.defaultWindowW -= Std.int(mouse.movementX);
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if (UINodes.inst.defaultWindowW < 32) UINodes.inst.defaultWindowW = 32;
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else if (UINodes.inst.defaultWindowW > kha.System.windowWidth() * 0.7) UINodes.inst.defaultWindowW = Std.int(kha.System.windowWidth() * 0.7);
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}
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else { // UINodes / UIView2D ratio
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UINodes.inst.defaultWindowH -= Std.int(mouse.movementY);
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if (UINodes.inst.defaultWindowH < 32) UINodes.inst.defaultWindowH = 32;
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else if (UINodes.inst.defaultWindowH > iron.App.h() * 0.95) UINodes.inst.defaultWindowH = Std.int(iron.App.h() * 0.95);
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}
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}
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else {
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if (borderStarted == 0) {
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@@ -1224,7 +1239,8 @@ class UITrait {
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function onBorderHover(handle:Handle, side:Int) {
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if (!App.uienabled) return;
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if (handle != hwnd && handle != hwnd1 && handle != hwnd2 && handle != UINodes.inst.hwnd && handle != UIView2D.inst.hwnd) return; // Scalable handles
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if (handle == UINodes.inst.hwnd && side != 0) return; // Left border of node canvas
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if (handle == UINodes.inst.hwnd && side != 0 && side != 2) return; // Left/top border of node canvas
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if (handle == UINodes.inst.hwnd && side == 2 && !UIView2D.inst.show) return; // Left/top border of node canvas
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if (handle == UIView2D.inst.hwnd && side != 0) return; // Left border of 2d view
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if (handle == hwnd && side == 2) return; // Window top
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if (handle == hwnd2 && side == 3) return; // Window bottom
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@@ -62,6 +62,7 @@ class UIView2D {
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function render(g:kha.graphics2.Graphics) {
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if (UINodes.inst.defaultWindowW == 0) UINodes.inst.defaultWindowW = Std.int(iron.App.w() / 2);
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if (UINodes.inst.defaultWindowH == 0) UINodes.inst.defaultWindowH = Std.int(iron.App.h() / 2);
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ww = UINodes.inst.defaultWindowW;
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wx = Std.int(iron.App.w()) + UITrait.inst.toolbarw;
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wy = UITrait.inst.headerh * 2;
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@@ -86,7 +87,7 @@ class UIView2D {
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ui.begin(g);
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wh = iron.App.h();
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if (UINodes.inst.show) {
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wh = Std.int(iron.App.h() / 2);
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wh -= UINodes.inst.defaultWindowH;
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}
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if (ui.window(hwnd, wx, wy, ww, wh)) {
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