Fix cursor vertrex attributes
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@@ -20,7 +20,6 @@ struct vert_in {
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pos: float4;
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nor: float2;
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tex: float2;
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col: float4;
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}
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struct vert_out {
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@@ -47,7 +46,7 @@ fun get_normal(p0: float3, uv: float2): float3 {
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// }
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fun cursor_vert(input: vert_in): vert_out {
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var keep: float = input.pos.x + input.nor.x + input.col.x; // hlsl
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var keep: float = input.pos.x + input.nor.x; // hlsl
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var output: vert_out;
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output.tex = input.tex;
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@@ -266,7 +266,6 @@ function pipes_init() {
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gpu_vertex_struct_add(vs, "pos", vertex_data_t.I16_4X_NORM);
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gpu_vertex_struct_add(vs, "nor", vertex_data_t.I16_2X_NORM);
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gpu_vertex_struct_add(vs, "tex", vertex_data_t.I16_2X_NORM);
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gpu_vertex_struct_add(vs, "col", vertex_data_t.I16_4X_NORM);
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pipes_cursor.input_layout = vs;
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pipes_cursor.blend_source = blend_factor_t.SOURCE_ALPHA;
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pipes_cursor.blend_destination = blend_factor_t.INV_SOURCE_ALPHA;
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