base: add gpu_raytrace_multi
This commit is contained in:
@@ -17,6 +17,7 @@ uint32_t constant_buffer_index = 0;
|
||||
uint32_t draw_calls = 0;
|
||||
uint32_t draw_calls_last = 0;
|
||||
bool gpu_in_use = false;
|
||||
bool gpu_raytrace_multi = false;
|
||||
gpu_texture_t *current_textures[GPU_MAX_TEXTURES] = {NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL};
|
||||
gpu_texture_t *current_render_targets[8] = {NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL};
|
||||
uint32_t current_render_targets_count = 0;
|
||||
|
||||
@@ -254,6 +254,7 @@ uint32_t gpu_vertex_struct_size(gpu_vertex_structure_t *s);
|
||||
uint32_t gpu_texture_format_size(gpu_texture_format_t format);
|
||||
|
||||
extern bool gpu_in_use;
|
||||
extern bool gpu_raytrace_multi;
|
||||
extern gpu_texture_t *current_textures[GPU_MAX_TEXTURES];
|
||||
extern gpu_texture_t *current_render_targets[8];
|
||||
extern uint32_t current_render_targets_count;
|
||||
|
||||
Reference in New Issue
Block a user