base: add gpu_raytrace_multi

This commit is contained in:
luboslenco
2026-08-13 12:34:27 +02:00
parent ebd051f1d0
commit 95fb772b23
2 changed files with 2 additions and 0 deletions
+1
View File
@@ -17,6 +17,7 @@ uint32_t constant_buffer_index = 0;
uint32_t draw_calls = 0;
uint32_t draw_calls_last = 0;
bool gpu_in_use = false;
bool gpu_raytrace_multi = false;
gpu_texture_t *current_textures[GPU_MAX_TEXTURES] = {NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL};
gpu_texture_t *current_render_targets[8] = {NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL};
uint32_t current_render_targets_count = 0;
+1
View File
@@ -254,6 +254,7 @@ uint32_t gpu_vertex_struct_size(gpu_vertex_structure_t *s);
uint32_t gpu_texture_format_size(gpu_texture_format_t format);
extern bool gpu_in_use;
extern bool gpu_raytrace_multi;
extern gpu_texture_t *current_textures[GPU_MAX_TEXTURES];
extern gpu_texture_t *current_render_targets[8];
extern uint32_t current_render_targets_count;