Fix world color when envmap is hidden

This commit is contained in:
luboslenco
2020-10-07 10:33:03 +02:00
parent 4787503526
commit 95ff36c589
3 changed files with 6 additions and 2 deletions
+2 -2
View File
@@ -3,13 +3,13 @@
#include "../std/math.glsl"
uniform sampler2D envmap;
uniform vec4 envmapData; // angle, sin(angle), cos(angle), strength
uniform vec4 envmapDataWorld; // angle, sin(angle), cos(angle), strength
in vec3 normal;
out vec4 fragColor;
void main() {
vec4 envmapDataLocal = envmapData; // TODO: SPIRV workaround
vec4 envmapDataLocal = envmapDataWorld; // TODO: SPIRV workaround
vec3 n = normalize(normal);
fragColor.rgb = texture(envmap, envMapEquirect(n, envmapDataLocal.x)).rgb * envmapDataLocal.w;
fragColor.a = 0.0; // Mark as non-opaque